Jordan Mechner
Prince of Persia creator
Jordan Mechner pioneered rotoscoped animation in games, creating Prince of Persia and Karateka while balancing game development with screenwriting.
Overview
Jordan Mechner filmed his brother running and jumping, then traced the footage frame by frame. The result was Prince of Persia’s unprecedented animation fluidity. His earlier Karateka proved the concept; Prince perfected it. Mechner then largely left games for screenwriting before returning to oversee the franchise’s evolution.
Fast facts
- Born: 1964, New York, USA.
- Education: Yale University.
- Key games: Karateka, Prince of Persia.
- Other career: Screenwriter.
Major works
| Title | Year | Platform |
|---|---|---|
| Karateka | 1984 | Apple II |
| Prince of Persia | 1989 | Apple II |
| Prince of Persia 2 | 1993 | PC |
| The Last Express | 1997 | PC |
Rotoscoping technique
| Step | Process |
|---|---|
| Film reference | Video of movement |
| Trace frames | Convert to sprites |
| Reduce | Fit platform limits |
| Animate | Integrate into game |
Karateka (1984)
Early proof of concept:
- Rotoscoped martial arts
- Cinematic presentation
- Commercial success
- Apple II showcase
Prince of Persia (1989)
| Achievement | Detail |
|---|---|
| Development | 4 years |
| Animation | Revolutionary fluidity |
| Design | Time-limited platforming |
| Impact | Defined cinematic platformers |
The Last Express (1997)
Art Nouveau adventure:
- Real-time gameplay
- 1914 Orient Express setting
- Rotoscoped characters
- Commercial failure, critical acclaim
Screenwriting career
After Prince of Persia:
- Film scripts
- Prince of Persia: Sands of Time (2010 film)
- Graphic novels
- Parallel career
Return to games
| Project | Year |
|---|---|
| Sands of Time trilogy | 2003-2005 (creative consultant) |
| Prince of Persia film | 2010 (screenplay) |
| Karateka remake | 2012 |
Design philosophy
| Principle | Application |
|---|---|
| Animation quality | Movement feels real |
| Cinematic approach | Borrowed from film |
| Time pressure | Creates tension |
| Minimalism | Simple controls |
Journals
Published development journals:
- Making of Prince of Persia
- Making of Karateka
- Invaluable historical documents
- Development insights
Legacy
Mechner established:
- Rotoscoping in games
- Cinematic platforming
- Animation-first design
- Developer as auteur