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Jordan Mechner

Prince of Persia creator

Jordan Mechner pioneered rotoscoped animation in games, creating Prince of Persia and Karateka while balancing game development with screenwriting.

apple-iipcAmiga designerprogrammeranimator 1984–present

Overview

Jordan Mechner filmed his brother running and jumping, then traced the footage frame by frame. The result was Prince of Persia’s unprecedented animation fluidity. His earlier Karateka proved the concept; Prince perfected it. Mechner then largely left games for screenwriting before returning to oversee the franchise’s evolution.

Fast facts

  • Born: 1964, New York, USA.
  • Education: Yale University.
  • Key games: Karateka, Prince of Persia.
  • Other career: Screenwriter.

Major works

TitleYearPlatform
Karateka1984Apple II
Prince of Persia1989Apple II
Prince of Persia 21993PC
The Last Express1997PC

Rotoscoping technique

StepProcess
Film referenceVideo of movement
Trace framesConvert to sprites
ReduceFit platform limits
AnimateIntegrate into game

Karateka (1984)

Early proof of concept:

  • Rotoscoped martial arts
  • Cinematic presentation
  • Commercial success
  • Apple II showcase

Prince of Persia (1989)

AchievementDetail
Development4 years
AnimationRevolutionary fluidity
DesignTime-limited platforming
ImpactDefined cinematic platformers

The Last Express (1997)

Art Nouveau adventure:

  • Real-time gameplay
  • 1914 Orient Express setting
  • Rotoscoped characters
  • Commercial failure, critical acclaim

Screenwriting career

After Prince of Persia:

  • Film scripts
  • Prince of Persia: Sands of Time (2010 film)
  • Graphic novels
  • Parallel career

Return to games

ProjectYear
Sands of Time trilogy2003-2005 (creative consultant)
Prince of Persia film2010 (screenplay)
Karateka remake2012

Design philosophy

PrincipleApplication
Animation qualityMovement feels real
Cinematic approachBorrowed from film
Time pressureCreates tension
MinimalismSimple controls

Journals

Published development journals:

  • Making of Prince of Persia
  • Making of Karateka
  • Invaluable historical documents
  • Development insights

Legacy

Mechner established:

  • Rotoscoping in games
  • Cinematic platforming
  • Animation-first design
  • Developer as auteur

See also