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Eric Chahi

Cinematic visionary

Eric Chahi created Another World almost single-handedly, pioneering cinematic game design through rotoscoped animation and wordless storytelling.

AmigapcSNES designerprogrammerartist 1991–present

Overview

Eric Chahi spent two years creating Another World alone, handling programming, art, animation, and design. The result revolutionised game storytelling—no text, no HUD, just pure visual narrative. His rotoscoping technique and commitment to atmosphere over mechanics influenced generations of developers from Flashback to Limbo.

Fast facts

  • Born: 1967, France.
  • Key work: Another World (1991).
  • Development time: 2 years solo.
  • Tools: Custom polygon animation system.

Another World (1991)

AspectInnovation
Visual styleVector-based rotoscoped characters
NarrativeNo dialogue, pure visual storytelling
CinematicsSeamless cutscene integration
AtmosphereMood over gameplay mechanics

Development approach

Chahi created everything:

  • Custom game engine
  • Rotoscoped protagonist from video reference
  • Polygon-based graphics for animation flexibility
  • Sound design and music integration

Technical innovation

The polygon system allowed:

  • Smooth character animation
  • Cinematic camera angles
  • Memory-efficient storage
  • Consistent visual style

Earlier work

TitleYearRole
Infernal Runner1985Designer/programmer
Le Pacte1986Designer/programmer
Voyage au Centre de la Terre1988Designer/programmer

Design philosophy

PrincipleApplication
AuthorshipSingle creative vision
AtmosphereFeeling over features
SimplicityMinimal interface
Trust playerNo hand-holding

Influence

Another World directly inspired:

  • Flashback (Delphine Software)
  • Heart of Darkness (Chahi’s follow-up)
  • Prince of Persia aesthetic
  • Limbo, Inside, Abe’s Oddysee

Heart of Darkness (1998)

Chahi’s follow-up:

  • 6 years development
  • Team-based (unlike solo Another World)
  • Similar cinematic approach
  • Technical showcase

Later work

ProjectYear
From Dust2011
Paper Beast2020

Shifted to god games and VR experiences while maintaining auteur approach.

Recognition

  • GDC Classic Game Postmortem presenter
  • Cited as influence by indie developers
  • Another World rereleased across platforms
  • Anniversary editions with developer commentary

See also