Eric Chahi
Cinematic visionary
Eric Chahi created Another World almost single-handedly, pioneering cinematic game design through rotoscoped animation and wordless storytelling.
Overview
Eric Chahi spent two years creating Another World alone, handling programming, art, animation, and design. The result revolutionised game storytelling—no text, no HUD, just pure visual narrative. His rotoscoping technique and commitment to atmosphere over mechanics influenced generations of developers from Flashback to Limbo.
Fast facts
- Born: 1967, France.
- Key work: Another World (1991).
- Development time: 2 years solo.
- Tools: Custom polygon animation system.
Another World (1991)
| Aspect | Innovation |
|---|---|
| Visual style | Vector-based rotoscoped characters |
| Narrative | No dialogue, pure visual storytelling |
| Cinematics | Seamless cutscene integration |
| Atmosphere | Mood over gameplay mechanics |
Development approach
Chahi created everything:
- Custom game engine
- Rotoscoped protagonist from video reference
- Polygon-based graphics for animation flexibility
- Sound design and music integration
Technical innovation
The polygon system allowed:
- Smooth character animation
- Cinematic camera angles
- Memory-efficient storage
- Consistent visual style
Earlier work
| Title | Year | Role |
|---|---|---|
| Infernal Runner | 1985 | Designer/programmer |
| Le Pacte | 1986 | Designer/programmer |
| Voyage au Centre de la Terre | 1988 | Designer/programmer |
Design philosophy
| Principle | Application |
|---|---|
| Authorship | Single creative vision |
| Atmosphere | Feeling over features |
| Simplicity | Minimal interface |
| Trust player | No hand-holding |
Influence
Another World directly inspired:
- Flashback (Delphine Software)
- Heart of Darkness (Chahi’s follow-up)
- Prince of Persia aesthetic
- Limbo, Inside, Abe’s Oddysee
Heart of Darkness (1998)
Chahi’s follow-up:
- 6 years development
- Team-based (unlike solo Another World)
- Similar cinematic approach
- Technical showcase
Later work
| Project | Year |
|---|---|
| From Dust | 2011 |
| Paper Beast | 2020 |
Shifted to god games and VR experiences while maintaining auteur approach.
Recognition
- GDC Classic Game Postmortem presenter
- Cited as influence by indie developers
- Another World rereleased across platforms
- Anniversary editions with developer commentary