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Companies & Studios

Delphine Software

French cinematic pioneers

Delphine Software created visually groundbreaking games like Another World and Flashback, pioneering cinematic storytelling in games.

AmigapcSNESsega-mega-drive developerfrenchcinematic 1988–2004

Overview

Delphine Software brought a distinctly French sensibility to game development. Founded by Paul de Senneville and Olivier Richez, the studio produced visually ambitious titles that prioritised atmosphere and cinematic presentation. Another World and Flashback defined a style that influenced game storytelling for decades.

Fast facts

  • Founded: 1988, Paris, France.
  • Founders: Paul de Senneville, Olivier Richez.
  • Key designer: Eric Chahi (for Another World).
  • Closed: 2004.

Key titles

TitleYearNotable for
Future Wars1989Cinématique adventure
Operation Stealth1990James Bond-style adventure
Another World1991Rotoscoped cinematic action
Flashback1992Expanded Another World formula
Fade to Black19953D Flashback sequel
Moto Racer1997Racing series

Another World (1991)

Eric Chahi’s masterpiece:

  • Solo development (2 years)
  • Custom polygon animation
  • Wordless narrative
  • Atmospheric alien world

Flashback (1992)

FeatureInnovation
Rotoscoped animationMotion-captured movement
Cinematic cutscenesStory integration
Genre blendAction/adventure/puzzle
Visual qualityConsole showcase

Development

  • Larger team than Another World
  • Full rotoscoping from video
  • Multiple platform optimisation
  • Commercial success (1.5M+ sales)

The Cinématique engine

Delphine’s adventure game engine:

  • Future Wars
  • Operation Stealth
  • Cruise for a Corpse

Pre-dated LucasArts’ SCUMM popularity in Europe.

Visual philosophy

PriorityImplementation
Animation qualityRotoscoped movement
AtmosphereEnvironmental storytelling
Minimal UIImmersion focus
Cutscene integrationSeamless narrative

Fade to Black (1995)

3D sequel to Flashback:

  • Early 3D action-adventure
  • Same protagonist (Conrad Hart)
  • Technical ambition
  • Mixed reception

Later years

TitleYearType
Moto Racer1997Racing
Moto Racer 21998Racing
Darkstone1999Action RPG

Shifted from cinematic adventures to racing games.

Legacy

Delphine influenced:

  • Cinematic game design
  • European development identity
  • Animation-first philosophy
  • Narrative-driven action games

See also