Delphine Software
French cinematic pioneers
Delphine Software created visually groundbreaking games like Another World and Flashback, pioneering cinematic storytelling in games.
Overview
Delphine Software brought a distinctly French sensibility to game development. Founded by Paul de Senneville and Olivier Richez, the studio produced visually ambitious titles that prioritised atmosphere and cinematic presentation. Another World and Flashback defined a style that influenced game storytelling for decades.
Fast facts
- Founded: 1988, Paris, France.
- Founders: Paul de Senneville, Olivier Richez.
- Key designer: Eric Chahi (for Another World).
- Closed: 2004.
Key titles
| Title | Year | Notable for |
|---|---|---|
| Future Wars | 1989 | Cinématique adventure |
| Operation Stealth | 1990 | James Bond-style adventure |
| Another World | 1991 | Rotoscoped cinematic action |
| Flashback | 1992 | Expanded Another World formula |
| Fade to Black | 1995 | 3D Flashback sequel |
| Moto Racer | 1997 | Racing series |
Another World (1991)
Eric Chahi’s masterpiece:
- Solo development (2 years)
- Custom polygon animation
- Wordless narrative
- Atmospheric alien world
Flashback (1992)
| Feature | Innovation |
|---|---|
| Rotoscoped animation | Motion-captured movement |
| Cinematic cutscenes | Story integration |
| Genre blend | Action/adventure/puzzle |
| Visual quality | Console showcase |
Development
- Larger team than Another World
- Full rotoscoping from video
- Multiple platform optimisation
- Commercial success (1.5M+ sales)
The Cinématique engine
Delphine’s adventure game engine:
- Future Wars
- Operation Stealth
- Cruise for a Corpse
Pre-dated LucasArts’ SCUMM popularity in Europe.
Visual philosophy
| Priority | Implementation |
|---|---|
| Animation quality | Rotoscoped movement |
| Atmosphere | Environmental storytelling |
| Minimal UI | Immersion focus |
| Cutscene integration | Seamless narrative |
Fade to Black (1995)
3D sequel to Flashback:
- Early 3D action-adventure
- Same protagonist (Conrad Hart)
- Technical ambition
- Mixed reception
Later years
| Title | Year | Type |
|---|---|---|
| Moto Racer | 1997 | Racing |
| Moto Racer 2 | 1998 | Racing |
| Darkstone | 1999 | Action RPG |
Shifted from cinematic adventures to racing games.
Legacy
Delphine influenced:
- Cinematic game design
- European development identity
- Animation-first philosophy
- Narrative-driven action games