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Koji Igarashi

Master of the castle

Koji Igarashi (IGA) transformed Castlevania from linear action into exploration-focused RPGs, co-defining the metroidvania genre before departing Konami to create Bloodstained.

PlayStationGBAds game-designerskonamimetroidvania 1966–present

Overview

Koji Igarashi, known as “IGA,” reshaped Castlevania through Symphony of the Night (1997). His vision transformed a linear action series into something new: an interconnected castle to explore, RPG systems to master, and secrets to discover. The approach proved so influential that half a genre bears Castlevania’s name. After Konami sidelined the series, IGA left to create Bloodstained, proving the formula still resonated.

Fast Facts

AspectDetail
Born1966
Joined Konami1990
Defining workCastlevania: Symphony of the Night (1997)
Left Konami2014
Kickstarter successBloodstained: Ritual of the Night (2019)

Konami Career

YearRoleProject
1990Joined KonamiVarious
1993ProgrammerDetana!! TwinBee
1997Assistant directorSymphony of the Night
2001ProducerCircle of the Moon
2002-2008Producer/DirectorGBA and DS Castlevanias
2014Left Konami

Symphony of the Night

IGA’s contribution to the 1997 classic:

AspectInnovation
Exploration focusNon-linear castle design
RPG systemsLevelling, equipment, abilities
Ability gatingNew powers open areas
Inverted castleHidden second half
ReplayabilityMultiple endings, secrets

While Toru Hagihara directed, IGA’s influence shaped the game’s design direction. He became the face of the metroidvania Castlevanias.

The Handheld Era

IGA oversaw Castlevania’s move to portable systems:

GamePlatformYear
Circle of the MoonGBA2001
Harmony of DissonanceGBA2002
Aria of SorrowGBA2003
Dawn of SorrowDS2005
Portrait of RuinDS2006
Order of EcclesiaDS2008

Each game refined the Symphony formula while introducing new mechanics—soul collection, dual characters, glyph absorption.

Design Philosophy

IGA’s consistent design values:

PrincipleImplementation
Castle as characterInterconnected, memorable spaces
Meaningful progressionAbilities change how you play
Hidden depthSecrets reward exploration
Action-RPG balanceSkill and stats both matter
Visual consistencyGothic aesthetic maintained

The “IGA-vania” Template

Elements that define his Castlevanias:

FeaturePurpose
Central hubOrientation point
Ability gatesBacktracking rewards
Map percentageCompletion tracking
Boss souls/abilitiesGated progression
Multiple endingsReplay incentive

Departure and Bloodstained

By 2014, Konami had moved away from traditional game development. IGA departed to form ArtPlay and launched a Kickstarter for Bloodstained: Ritual of the Night.

MilestoneAchievement
Kickstarter goal$500,000
Final funding$5.5 million
Backers64,000+
Release2019
ReceptionCritical success

Bloodstained proved IGA’s formula worked without the Castlevania name. It was the Symphony of the Night successor fans wanted.

Public Persona

IGA cultivated a distinctive image:

ElementStyle
Wine glassSignature prop at events
Gothic aestheticMatching his games’ tone
Fan engagementDirect communication
Kickstarter presencePersonal updates

Legacy

IGA demonstrated how one producer’s vision could transform a franchise. His Castlevanias kept 2D gaming vital during the 3D transition. The “metroidvania” label exists partly because his games stood alongside Super Metroid as genre exemplars. Bloodstained’s success proved the audience never left—the industry just stopped serving them.

See Also