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Classic Games

Castlevania: Symphony of the Night

The metroidvania origin

Symphony of the Night transformed Castlevania from linear action to RPG-infused exploration, co-defining the metroidvania genre with its interconnected castle.

PlayStationSaturn actionrpgmetroidvania 1997

Overview

Symphony of the Night reinvented Castlevania as an exploration-focused experience. Dracula’s castle became an interconnected world where abilities unlocked new areas. RPG elements let players grind for strength. The inverted castle doubled content. Combined with Super Metroid, it defined the metroidvania genre that persists today.

Fast facts

  • Developer: Konami Computer Entertainment Tokyo.
  • Director: Toru Hagihara.
  • Producer: Koji Igarashi (IGA).
  • Protagonist: Alucard (Dracula’s son).
  • Secret: Inverted castle doubles play area.

Genre transformation

From linear to exploration:

Classic CastlevaniaSymphony of the Night
Stage-basedOpen castle
Fixed abilitiesAbility gates
No levellingRPG progression
Single pathMultiple routes
One completionMultiple endings

Castle design

Interconnected structure:

  • Multiple areas with distinct themes.
  • Shortcuts reveal with abilities.
  • Save rooms and teleporters.
  • Ability-locked doors and passages.
  • Inverted castle mirror image.

RPG systems

SystemFunction
ExperienceLevel up, increase stats
EquipmentWeapons, armour, accessories
FamiliarsCompanion creatures
SpellsMagic abilities
ItemsConsumables and key items

Combat variety

Extensive arsenal:

  • Swords, spears, fists, thrown weapons.
  • Shields for blocking.
  • Transformation abilities (bat, mist, wolf).
  • Spell casting.
  • Backdash for mobility.

The inverted castle

Game’s famous secret:

  • 200% completion possible.
  • Castle flips upside down.
  • Harder enemies.
  • New bosses.
  • True ending requires completion.

Koji Igarashi’s influence

IGA’s vision:

  • Pushed exploration focus.
  • Directed subsequent handheld entries.
  • Became series figurehead.
  • Left Konami, made Bloodstained.

Visual and audio presentation

Gothic aesthetic:

  • Detailed 2D sprites.
  • Multi-layered backgrounds.
  • Michiru Yamane’s soundtrack.
  • Voice acting (memorably cheesy).

”What is a man?”

Opening dialogue:

  • Became internet meme.
  • “Miserable pile of secrets.”
  • Epitomises era’s voice acting.
  • Beloved despite quality.

Commercial performance

Initial struggle:

  • Released as 3D gaming dominated.
  • Slow start commercially.
  • Word of mouth grew sales.
  • Now considered all-time classic.

Metroidvania definition

Genre naming:

  • Combines Metroid and Castlevania.
  • Symphony and Super Metroid as templates.
  • Exploration, ability gating, interconnection.
  • Thousands of games follow format.

Franchise continuation

IGA-directed sequels:

  • Handheld entries (GBA, DS).
  • Similar exploration structure.
  • Each castle unique.
  • Lords of Shadow 3D reboot (different team).

Legacy

Symphony of the Night proved 2D gaming remained vital during the 3D transition. Its blend of exploration, RPG progression, and gothic action created a template indie developers still follow decades later.

See also