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Martin Alper

Budget games pioneer

The founder of Mastertronic who proved games could sell at £1.99, revolutionising the UK software market and making gaming affordable for millions.

cross-platform mastertronicbudgetbusinesspublishing 1950–present

Overview

Martin Alper is the founder of Mastertronic, the company that proved games could be profitably sold at £1.99—a fraction of the standard price. His insight that low prices and high volume could work transformed the UK games market, making gaming affordable for millions and creating the budget games sector that would define 1980s British gaming.

Fast Facts

  • Born: ~1950
  • Founded: Mastertronic (1984)
  • Innovation: £1.99 price point
  • Distribution: Newsagents, petrol stations
  • Merged: With Virgin (1988)
  • Legacy: Budget games sector

The £1.99 Insight

Alper understood:

TraditionalMastertronic
£9.95 games£1.99 games
Specialist shopsNewsagents
Considered purchaseImpulse buy
Low volumeHigh volume

Why It Worked

FactorEffect
Pocket money priceKids could afford
Impulse-friendlySee it, buy it
New retailNewsagents = everywhere
Volume economicsProfit on units

Mastertronic Strategy

Alper’s approach:

  • Price point - Same as a magazine
  • Distribution - Where people already went
  • Quality - Variable but enough gems
  • Volume - Move millions of units

Market Transformation

Mastertronic’s impact:

BeforeAfter
Games = expensiveGames = affordable
Specialist retailMass market
Piracy appeal high”Why bother copying?”
Small marketHuge market

Virgin Merger

In 1988:

  • Mastertronic merged with Virgin Games
  • Created Virgin Mastertronic
  • Continued budget operation
  • Eventually absorbed fully

Industry Influence

Alper’s model inspired:

  • Other budget labels (Firebird, Codemasters)
  • Re-release strategies
  • Mass-market thinking
  • Price as marketing tool

Legacy

Martin Alper democratised gaming. His insight that price determined market size—not the other way around—created an entire sector and made gaming accessible to millions who couldn’t afford full-price releases. The budget market he created sustained UK gaming through the 1980s.

See Also