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Masahiro Sakurai

Kirby and Smash creator

Masahiro Sakurai created Kirby at age 19 and later developed Super Smash Bros., combining accessibility-focused design with deep competitive mechanics.

game-boyNESSNESN64 designerdirectorhal 1989–present

Overview

Accessibility meets depth. Masahiro Sakurai designed Kirby’s Dream Land at just 19, creating a platformer anyone could finish. Then he built Super Smash Bros., turning Nintendo characters into fighting game combatants. Both approaches shared his philosophy: easy to enjoy, deep enough to master. His YouTube channel later demystified game design for millions.

Fast facts

  • Kirby’s Dream Land: Age 19.
  • Employer: HAL Laboratory, later Sora Ltd.
  • Signature series: Kirby, Super Smash Bros.
  • Philosophy: Accessible depth.

Major works

TitleYearRole
Kirby’s Dream Land1992Director
Kirby’s Adventure1993Director
Kirby Super Star1996Director
Super Smash Bros.1999Director
Smash Bros. Melee2001Director
Kid Icarus: Uprising2012Director
All Smash Bros. entriesOngoingDirector

Kirby design philosophy

PrincipleApplication
CompletableAnyone can finish
FloatingRemoves platform pressure
Copy abilitiesPlayer choice
Hidden depthSkill ceiling exists

Super Smash Bros.

InnovationImpact
Platform fighterNew genre
Nintendo crossoverFan dream realised
Percentage damageUnique knockback system
AccessibilityParty game appeal
DepthCompetitive scene

Work ethic

AspectNote
DedicationLegendary commitment
HealthWorked through injury
DetailObsessive polish
ContentMassive Smash rosters

Sora Ltd.

Founded2005
PurposeContract development
OutputSmash Bros. series
IndependenceNot HAL employee

YouTube channel

ContentPurpose
Game design analysisEducational
Behind the scenesDevelopment insight
AccessibilityDemystifying game creation

See also