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Masanobu Endo

The Xevious visionary

The Namco designer who created Xevious, revolutionising shooter design with its dual-plane combat, detailed world-building, and hidden secrets.

arcade namcodesignershooterjapanese 1959–present

Overview

Masanobu Endo was the Namco designer who created Xevious (1982), a vertical scrolling shooter that transformed the genre with its air/ground dual-attack system, detailed scrolling landscapes, and hidden secrets. Endo approached game design with a world-builder’s mentality, creating lore and mystery where others saw simple target practice.

Fast Facts

  • Born: 1959, Japan
  • Role: Game designer at Namco
  • Key creation: Xevious (1982)
  • Innovation: Air/ground combat, game lore
  • Company: Later founded Game Studio

Xevious Innovation

Endo’s 1982 masterpiece introduced:

InnovationImpact
Dual-plane combatZapper (air) and Blaster (ground)
Scrolling landscapesDetailed, varied terrain
Hidden secretsSol towers, bonus flags
Background loreDocumented mythology
Difficulty progressionElegant ramping

The Solvalou Mythology

Endo created elaborate backstory:

  • The Solvalou ship and its technology
  • The Xevious civilisation
  • The Andor Genesis floating fortress
  • Hidden Sol towers with archaeological significance

This attention to world-building was unusual for 1982.

Design Philosophy

Endo believed in:

  • Discovery - Rewards for exploration
  • Elegance - Simple controls, deep systems
  • Mystery - Players should wonder about the world
  • Progression - Challenge that teaches

Later Work

After Xevious:

  • Created The Tower of Druaga (1984) - action RPG hybrid
  • Founded Game Studio (1985)
  • Designed The Quest of Ki (1988)
  • Continued indie development

The Tower of Druaga

Another influential design:

  • Action game with RPG elements
  • Hidden items requiring esoteric solutions
  • Influenced Zelda and other adventure games
  • Cult classic status

Legacy

Endo’s contributions:

  • Established scrolling shooter sophistication
  • Introduced hidden content culture
  • Created game world mythology
  • Influenced generations of designers

The idea that games could have secrets worth finding came partly from Xevious.

See Also