Masanobu Endo
The Xevious visionary
The Namco designer who created Xevious, revolutionising shooter design with its dual-plane combat, detailed world-building, and hidden secrets.
Overview
Masanobu Endo was the Namco designer who created Xevious (1982), a vertical scrolling shooter that transformed the genre with its air/ground dual-attack system, detailed scrolling landscapes, and hidden secrets. Endo approached game design with a world-builder’s mentality, creating lore and mystery where others saw simple target practice.
Fast Facts
- Born: 1959, Japan
- Role: Game designer at Namco
- Key creation: Xevious (1982)
- Innovation: Air/ground combat, game lore
- Company: Later founded Game Studio
Xevious Innovation
Endo’s 1982 masterpiece introduced:
| Innovation | Impact |
|---|---|
| Dual-plane combat | Zapper (air) and Blaster (ground) |
| Scrolling landscapes | Detailed, varied terrain |
| Hidden secrets | Sol towers, bonus flags |
| Background lore | Documented mythology |
| Difficulty progression | Elegant ramping |
The Solvalou Mythology
Endo created elaborate backstory:
- The Solvalou ship and its technology
- The Xevious civilisation
- The Andor Genesis floating fortress
- Hidden Sol towers with archaeological significance
This attention to world-building was unusual for 1982.
Design Philosophy
Endo believed in:
- Discovery - Rewards for exploration
- Elegance - Simple controls, deep systems
- Mystery - Players should wonder about the world
- Progression - Challenge that teaches
Later Work
After Xevious:
- Created The Tower of Druaga (1984) - action RPG hybrid
- Founded Game Studio (1985)
- Designed The Quest of Ki (1988)
- Continued indie development
The Tower of Druaga
Another influential design:
- Action game with RPG elements
- Hidden items requiring esoteric solutions
- Influenced Zelda and other adventure games
- Cult classic status
Legacy
Endo’s contributions:
- Established scrolling shooter sophistication
- Introduced hidden content culture
- Created game world mythology
- Influenced generations of designers
The idea that games could have secrets worth finding came partly from Xevious.