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Techniques & Technology

Base Building

Construction strategy

Base building lets players construct and expand military installations, creating strategic depth through placement decisions, tech trees, and the tension between economy and defence.

pcAmigasega-mega-drive gameplayrtsstrategy 1992–present

Overview

Build, expand, conquer. Base building transforms RTS from pure tactics into strategic planning. Players construct production facilities, research structures, and defences while managing expansion. Placement matters—choke points for defence, proximity for efficiency, concealment for survival. The tension between investing in economy versus military production creates meaningful choices throughout each match.

Fast facts

  • Origins: Dune II (1992).
  • Core loop: Gather, build, produce, fight.
  • Key decision: Economy vs military timing.
  • Evolution: From rigid to flexible placement.

Construction methods

MethodExample
Construction yardCommand & Conquer
Worker-builtWarcraft, StarCraft
Pre-placed slotsSome tower defence
Anywhere placementSupreme Commander

Building categories

TypeFunction
ProductionUnit creation
EconomyResource processing
ResearchTechnology unlocks
DefenceBase protection
SupportUtility structures

Tech trees

StructureUnlock
Basic buildingsTier 1 units
Advanced facilitiesTier 2 units
Tech centresUltimate units
PrerequisitesBranching choices

Placement strategy

ConsiderationImpact
Choke pointsDefensive advantage
Resource proximityEconomic efficiency
Expansion timingMap control
ConcealmentSurprise factor

Genre variations

Game typeApproach
Traditional RTSFull base construction
MOBALane structures
Tower defenceDefensive focus
4X strategyCity development

See also