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Techniques & Technology

Battery Save

Persistent progress

Battery-backed SRAM allowed cartridge games to save progress permanently, enabling longer adventures and collection games that passwords couldn't support.

NESSNESgame-boymega-drive hardwarestoragecartridge 1986–2000

Overview

Progress that survived power-off. Before memory cards, cartridge games used battery-backed SRAM to retain save data. A small lithium battery maintained power to the save chip even when the console was off. This enabled RPGs with dozens of hours of gameplay, collection games like Pokémon, and any experience too complex for password systems.

Fast facts

  • Pioneer: The Legend of Zelda (1986).
  • Technology: SRAM + lithium battery.
  • Lifespan: 10-30 years typical.
  • Successor: Flash memory, memory cards.

How it works

ComponentFunction
SRAMVolatile storage
BatteryContinuous power
Write enableSave triggers
Data retentionPower-independent

Enabled genres

GenreRequirement
RPGsLong playthroughs
Collection gamesPersistent inventories
SimulationOngoing states
StrategyComplex saves

Battery lifespan

FactorImpact
QualityVaries by manufacturer
UsageMinimal effect
AgePrimary degradation
ReplacementUser-serviceable

Notable implementations

GameSave use
ZeldaAdventure progress
PokémonCollection data
Final FantasyParty/story state
SimCityCity persistence

Modern concerns

IssueStatus
Battery deathOngoing with age
Data lossSave corruption
ReplacementEnthusiast repair
PreservationArchival challenges

See also