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Techniques & Technology

Cel Shading

3D with cartoon style

Cel shading renders 3D graphics with flat colours and hard edges, mimicking hand-drawn animation and creating distinctive visual styles.

playstation-2gamecubexboxpc graphics3dstyle 1997–present

Overview

Cel shading (or toon shading) applies non-photorealistic rendering to 3D graphics, creating the appearance of hand-drawn animation. Instead of smooth gradients, surfaces show flat colour bands separated by hard edges. Games like Jet Set Radio and The Legend of Zelda: The Wind Waker proved cel shading wasn’t just a gimmick—it created timeless visual styles.

Fast facts

  • Alternative names: toon shading, NPR (non-photorealistic rendering).
  • Technique: quantised lighting, edge detection.
  • Early examples: Jet Set Radio (2000), Cel Damage (2001).
  • Defining use: Wind Waker (2002).
  • Modern status: established art style option.

Technical approach

How cel shading works:

  • Quantised lighting: discrete colour bands instead of gradients.
  • Edge detection: dark outlines around objects.
  • Flat colours: reduced colour palette per surface.
  • Consistent style: materials all render similarly.

Notable implementations

Games that used cel shading well:

  • Jet Set Radio: skatepunk aesthetic.
  • Wind Waker: timeless Zelda visuals.
  • Borderlands: shooter with comic style.
  • XIII: comic book action.

See also