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Techniques & Technology

Code Wheels

Analog DRM

The rotating cardboard discs used as copy protection in games like Monkey Island, requiring players to align symbols and read codes - creative but photocopiable.

cross-platform copy-protectionanalogadventure-games

Overview

Code wheels (or “feelies”) were rotating cardboard discs used as copy protection, primarily in adventure and RPG games. Players would align symbols on the wheel and read off the resulting code. Used famously in The Secret of Monkey Island (“Dial-a-Pirate”), they were more creative than intrusive, though ultimately defeatable by photocopying.

Fast Facts

  • Era: Late 1980s-early 1990s
  • Users: LucasArts, SSI, Origin, others
  • Method: Physical rotating disc
  • Famous example: Dial-a-Pirate
  • Weakness: Photocopiable
  • Legacy: Fondly remembered

How They Worked

StepAction
1Game shows challenge (e.g., pirate face)
2Player finds matching element on wheel
3Aligns inner and outer wheels
4Reads code from window
5Enters code to proceed

Famous Examples

GameWheel NameTheme
Monkey IslandDial-a-PiratePirate faces
Pool of RadianceTranslation wheelRunes
StarflightStar finderCoordinates
Wing CommanderShip identificationSilhouettes

Design Philosophy

Code wheels were designed to be:

  • Thematic - Part of the game world
  • Physical - Hard to digitise (pre-scanner)
  • Acceptable - Less annoying than other methods
  • Collectible - “Feelie” value

Why They Worked (Briefly)

In the pre-scanner era:

  • Photocopying round objects was awkward
  • Colour wheels harder to copy well
  • Most users didn’t try
  • Physical object felt valuable

Why They Failed

Eventually:

  • Scanners became common
  • Flat scans worked well enough
  • Complete code lists shared online
  • Emulators included cracks

Player Reception

Unlike Lenslock, code wheels were:

  • Generally tolerated
  • Sometimes enjoyed
  • Seen as creative
  • Fondly remembered today

Legacy

Code wheels represented copy protection done (relatively) right—integrated into the game’s theme, not overly intrusive, and sometimes genuinely fun to use. They’re now collectors’ items, valued for nostalgia rather than resented for inconvenience.

See Also