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Techniques & Technology

Digitised Sprites

Real actors, pixel form

Digitised sprites captured real actors and objects as pixel art, creating a realistic visual style that defined games like Mortal Kombat and Pit-Fighter.

arcademega-driveSNES graphicsspritescapture 1990โ€“1997

Overview

Real people in your game. Digitised sprites photographed actors performing moves, then converted those images into game graphics. The result looked startlingly real compared to hand-drawn spritesโ€”and distinctly uncanny. Mortal Kombat made the technique famous; the violence looked more visceral with realistic figures. The style faded as 3D graphics offered better realism.

Fast facts

  • Peak era: 1990-1995.
  • Notable use: Mortal Kombat series.
  • Process: Photo capture to pixels.
  • Successor: 3D polygonal graphics.

Capture process

StepMethod
PhotographyActor against blue screen
Frame captureMovement sequences
Colour reductionPalette limitations
Pixel editingTouch-up work

Notable implementations

GameYearUse
Pit-Fighter1990Early example
Mortal Kombat1992Defining use
NBA Jam1993Sports application
Rise of the Robots1994CG renders

Visual impact

AspectEffect
RealismUncanny valley
ViolenceMore disturbing
AnimationSometimes stiff
RecognitionActors visible

Limitations

IssueConstraint
Frame countStorage limits
Animation fluidityOften choppy
ScalingQuality loss
ConsistencyLighting variance

Decline

FactorImpact
3D graphicsBetter realism
Motion captureSuperior animation
StorageLess limiting
AestheticsDated appearance

See also