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Techniques & Technology

Motion Capture

Recording reality

Motion capture recorded real human movement for game animation, enabling realistic character motion in sports games, fighting games, and cinematic action titles.

PlayStationplaystation-2xboxpc animationtechnologygraphics 1995–present

Overview

Real movement, digital bodies. Motion capture attached sensors to actors, recording their movements for translation into game animation. Sports games gained authenticity—real athletes’ running styles, shooting forms, celebrations. Fighting games captured martial artists. Story-driven games recorded actor performances. The technique bridged the uncanny valley between keyframe animation and believable human motion.

Fast facts

  • Gaming adoption: Mid-1990s.
  • Primary use: Sports, fighting, action.
  • Process: Sensor-based recording.
  • Evolution: Performance capture.

Capture process

StageMethod
Suit fittingSensor placement
PerformanceActor movement
Data capturePosition recording
CleanupNoise removal
ApplicationRig mapping

Sports game applications

UseBenefit
Player animationsAuthentic movement
Signature stylesIndividual recognition
CelebrationsPersonality capture
TransitionsSmooth blending

Fighting game use

CapturePurpose
Martial artistsAuthentic techniques
Stunt performersImpact reactions
Motion librariesMove variety
Facial captureExpression

Technical evolution

DevelopmentAdvancement
Optical markersIncreased accuracy
Inertial suitsLocation flexibility
Facial capturePerformance acting
Real-timeLive preview

Performance capture

ExtensionScope
Body motionFull performance
Facial expressionEmotion capture
VoiceSimultaneous recording
IntegrationUnified acting

See also