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Techniques & Technology

Vector Graphics

Lines of light

Vector graphics drew games using lines rather than pixels, creating distinctive glowing visuals in arcade classics like Asteroids, Tempest, and Star Wars before raster displays dominated.

arcade graphicsdisplayarcade 1977โ€“1985

Overview

Before raster displays filled screens with pixels, vector monitors drew images using electron beams tracing lines directly onto phosphor screens. The result: razor-sharp lines that glowed with distinctive intensity. Games like Asteroids, Tempest, and Star Wars used vector graphics to create visuals impossible on contemporary raster hardware.

Fast facts

  • Technology: CRT beam tracing lines.
  • Peak era: 1979-1983.
  • Advantage: Sharp lines, smooth movement.
  • Limitation: No filled areas, maintenance issues.

How vectors work

ProcessDescription
Beam positioningDirect electron beam to start point
Line drawingTrace to end point
Intensity controlBrightness variation
RefreshContinuous redrawing

Advantages

BenefitResult
ResolutionTheoretically infinite sharpness
Smooth movementNo pixel stepping
Distinctive lookGlowing line aesthetic
EfficientOnly draw whatโ€™s needed

Limitations

DrawbackImpact
No filled areasWireframe only
Brightness limitsObject count restricted
MaintenanceMonitors wear out
FragilitySensitive equipment

Classic vector games

TitleYearCompany
Space Wars1977Cinematronics
Asteroids1979Atari
Battlezone1980Atari
Tempest1981Atari
Star Wars1983Atari

Vector to raster transition

FactorInfluence
Colour limitationsRaster offered more
Maintenance costsVector expensive
Visual expectationsFilled graphics demanded
Technology shiftRaster hardware improved

Legacy

InfluenceExample
Aesthetic revivalsGeometry Wars, others
Retro stylingVector-look games
Technical interestEmulation challenges

See also