Imagine
Advanced Amiga 3D
The feature-rich 3D modelling and animation package that became one of the most powerful creative tools on the Amiga, used for professional and demo scene work alike.
Overview
Imagine was a powerful 3D modelling and animation package for the Amiga that pushed the platformโs creative capabilities. Released in 1990 by Impulse, it offered advanced features that made it popular with both professional users and the demo scene. Imagine represented the high end of Amiga 3D software, competing with tools costing far more on other platforms.
Fast Facts
- Developer: Impulse
- Released: 1990
- Platform: Amiga (later PC)
- Type: 3D modelling and animation
- Competition: Sculpt, Real 3D, LightWave
- Users: Professionals, demo scene
Capabilities
| Feature | Description |
|---|---|
| Modelling | Spline-based, primitives |
| Animation | Keyframe, morphing |
| Rendering | Ray tracing, textures |
| Effects | Particle systems, fog |
| Output | High-quality stills and animation |
Key Features
What set Imagine apart:
| Feature | Advantage |
|---|---|
| Morphing | Smooth object transitions |
| Texture mapping | Realistic surfaces |
| Particle effects | Fire, smoke, explosions |
| Spline modelling | Smooth curves |
| Animation paths | Complex movement |
Workflow
Imagine organised work into modules:
- Detail Editor - Model individual objects
- Forms Editor - Arrange objects in scenes
- Stage Editor - Set up animation
- Action Editor - Define movement
- Project Editor - Manage rendering
Demo Scene Use
Imagine appeared in many demos:
- Complex 3D sequences
- Pre-rendered intros
- Technical showcases
- Scene competitions
Professional Applications
Beyond hobbyist use:
- Architectural visualisation
- Product rendering
- Video production graphics
- Educational content
- Pre-production visualisation
Competition
The Amiga 3D market:
| Software | Strength |
|---|---|
| Imagine | Features, morphing |
| LightWave | Speed, Toaster integration |
| Real 3D | Precision, professional |
| Sculpt | Ray tracing pioneer |
Legacy
Imagine demonstrated that the Amiga could run software competitive with expensive workstation tools. It trained artists in 3D techniques that transferred to professional careers and contributed to the Amigaโs reputation as a serious creative platform.