Skip to content
Companies & Studios

Arkane Studios

Immersive sim torchbearers

Arkane Studios kept immersive sim design alive when publishers abandoned the genre, delivering Dishonored, Prey, and Deathloop while maintaining creative integrity under corporate ownership.

pcplaystation-3playstation-4playstation-5xbox-onexbox-series developerimmersive-simstealth 1999–present

Overview

Preserving the flame. When Looking Glass closed and Irrational moved on, Arkane Studios became the primary custodian of immersive sim design. Founded in France by Raphaël Colantonio, the studio survived near-bankruptcy, corporate acquisition, and industry scepticism to deliver some of the genre’s finest modern examples. Dishonored proved mainstream viability; Prey honoured System Shock; Deathloop pushed boundaries.

Fast facts

  • Founded: 1999.
  • Founder: Raphaël Colantonio.
  • Locations: Lyon (France), Austin (Texas).
  • Acquired by: ZeniMax Media (2010).

Key releases

TitleYearStudio
Arx Fatalis2002Lyon
Dark Messiah2006Lyon
Dishonored2012Lyon
Prey2017Austin
Deathloop2021Lyon

Design philosophy

PrincipleExpression
Player agencyMultiple solutions
Systemic designEmergent gameplay
Level designVertical spaces
ConsequenceChaos system

Looking Glass influence

ElementImplementation
System ShockPrey homage
ThiefStealth integration
Deus ExChoice emphasis
PhilosophyImmersive sim values

Studio structure

LocationFocus
LyonDishonored, Deathloop
AustinPrey, Redfall
CollaborationShared technology
IdentityDistinct personalities

See also