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Classic Games

Dishonored

Revenge solves everything

Dishonored revived the immersive sim with supernatural abilities, player choice, and levels designed for creative problem-solving in a plague-ridden steampunk empire.

pcplaystation-3xbox-360playstation-4 stealthactionimmersive-sim 2012

Overview

Thief meets superpowers. Dishonored gave players Corvo Attano’s revenge quest alongside the Outsider’s supernatural gifts—Blink teleportation, possession, time manipulation. Each assassination target offered lethal and non-lethal options. The chaos system tracked violence, affecting world state and ending. Arkane proved immersive sims still had commercial potential.

Fast facts

  • Developer: Arkane Studios.
  • Directors: Raphael Colantonio, Harvey Smith.
  • Year: 2012.
  • Setting: Dunwall (steampunk empire).

Supernatural abilities

PowerFunction
BlinkShort teleportation
Dark VisionSee through walls
PossessionControl creatures/people
Bend TimeTime manipulation

Chaos system

LevelConsequence
Low chaosFewer enemies, better ending
High chaosMore rats, plague, bleaker world
Non-lethalSpecific options per target
Player reflectionActions have weight

Level design philosophy

ElementPurpose
Multiple routesPlayer choice
VerticalityBlink exploitation
SecretsExploration reward
ReplayabilityDifferent approaches

Creative solutions

ExampleMethod
Target possessionWalk them to death
Rat swarmsIndirect killing
EnvironmentalAccidents, traps
Ghost runsNever seen

Series continuation

TitleYear
Dishonored2012
Dishonored 22016
Death of the Outsider2017

See also