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Companies & Studios

Atlus

Demon summoners

Atlus carved a niche with mature, challenging JRPGs through Shin Megami Tensei and Persona, building devoted audiences who appreciated darker themes and demanding gameplay.

NESSNESPlayStationplaystation-2playstation-3playstation-4nintendo-3ds developerpublisherrpg 1986–present

Overview

Darkness and demons. Atlus rejected JRPG conventions—no chosen heroes saving the world, but ordinary people negotiating with demons in modern settings. Shin Megami Tensei offered moral ambiguity; Persona explored teenage psychology; Etrian Odyssey demanded cartography. Sega’s 2013 acquisition provided stability while Atlus maintained creative independence, culminating in Persona 5’s mainstream breakthrough.

Fast facts

  • Founded: 1986.
  • Location: Tokyo, Japan.
  • Acquired by: Sega (2013).
  • Signature: SMT, Persona franchises.

Key franchises

SeriesFocus
Shin Megami TenseiDemon negotiation
PersonaSocial simulation RPG
Etrian OdysseyDungeon mapping
CatherinePuzzle narrative

Design philosophy

PrincipleExpression
DifficultyChallenging gameplay
MaturityAdult themes
Moral ambiguityNo clear good/evil
StyleDistinctive aesthetics

Shin Megami Tensei

TitleYearPlatform
SMT1992Super Famicom
SMT: Nocturne2003PS2
SMT IV20133DS
SMT V2021Switch

Persona phenomenon

AchievementScale
P5 sales10+ million
Cultural impactMainstream recognition
Spin-offsMultiple genres
International growthWestern fanbase

Localisation history

EraApproach
EarlyLimited releases
PS2 eraCult following
ModernDay-one localisations

See also