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Classic Games

Persona

Face yourself

Persona spun off from Shin Megami Tensei to explore teenage identity through Jungian psychology, blending dungeon crawling with social simulation in modern Japanese settings.

PlayStationpspplaystation-2playstation-3playstation-4pc rpgjrpgsocial-sim 1996

Overview

I am thou, thou art I. Persona asked what happens when teenagers confront their shadow selvesโ€”the Jungian concept made literal through demon summoning. The series evolved from cult SMT spin-off to cultural phenomenon; Persona 3 introduced social links that made relationships mechanically meaningful; Persona 5โ€™s stylish rebellion captured mainstream attention. Identity, friendship, and facing inner darkness define the franchise.

Fast facts

  • Developer: Atlus.
  • First release: 1996.
  • Parent series: Shin Megami Tensei.
  • Breakthrough: Persona 3 (2006).

Series evolution

EntryYearInnovation
Revelations: Persona1996Series debut
Persona 2 duology1999-2000Narrative depth
Persona 32006Social links
Persona 42008Mystery structure
Persona 52016Style revolution
MechanicFunction
Relationship buildingNPC bonds
Arcana connectionPersona fusion
Time managementDaily choices
Stat requirementsUnlock gates

Jungian themes

ConceptImplementation
Shadow selfBoss encounters
PersonaPsychological mask
Collective unconsciousVelvet Room
IndividuationCharacter growth

Dungeon design

GameApproach
P3Tartarus tower
P4TV world dungeons
P5Palaces (themed)

Cultural impact

AchievementScale
P5 sales10+ million
Spin-offsDancing, fighting, etc.
Anime adaptationsMultiple series
Music recognitionIconic soundtracks

See also