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Classic Games

Shin Megami Tensei

Negotiate with demons

Atlus's Shin Megami Tensei series offered darker, more mature JRPGs where players recruit demons, make moral choices, and navigate post-apocalyptic Tokyo.

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Overview

While other JRPGs featured heroes saving the world from evil, Shin Megami Tensei asked players to negotiate with demons and choose between law, chaos, or neutrality in post-apocalyptic Tokyo. Atlus created something distinct: challenging gameplay, mature themes, philosophical depth, and a demon collection system that predated Pokemon. The series spawned numerous spin-offs, including the more accessible Persona.

Fast facts

  • Developer: Atlus.
  • Origin: Digital Devil Story: Megami Tensei (1987, Famicom).
  • Setting: typically post-apocalyptic or demon-invaded Tokyo.
  • Demon negotiation: recruit enemies through conversation.
  • Alignment system: Law, Neutral, Chaos paths.
  • Spin-offs: Persona, Devil Summoner, Digital Devil Saga.

Demon collection

The core system:

  • Negotiation: talk to demons to recruit them.
  • Fusion: combine demons to create stronger ones.
  • Inheritance: new demons gain skills from parents.
  • Compendium: store and resummon demons.

Mature themes

What distinguishes the series:

  • Moral ambiguity: no clearly “good” faction.
  • Religious imagery: angels can be antagonists.
  • Consequence: choices lock out content and endings.
  • Difficulty: notoriously challenging.

See also