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Companies & Studios

Relic Entertainment

RTS innovators

Relic Entertainment pushed RTS boundaries with Homeworld's 3D space combat and Company of Heroes' tactical infantry, earning a reputation for innovation over iteration.

pc developerrtsinnovation 1997–present

Overview

Never the same game twice. Relic Entertainment refused to repeat themselves—Homeworld invented 3D space RTS; Impossible Creatures combined animal DNA; Company of Heroes revolutionised tactical combat; Dawn of War brought Warhammer 40K to life. Each project pushed genre boundaries rather than iterating safely. THQ’s bankruptcy led to Sega ownership, where Relic continues innovating.

Fast facts

  • Founded: 1997.
  • Location: Vancouver, Canada.
  • Acquired by: THQ (2004), Sega (2013).
  • Philosophy: Innovation per project.

Key releases

TitleYearInnovation
Homeworld19993D space RTS
Impossible Creatures2003Unit creation
Warhammer 40K: Dawn of War2004Squad combat
Company of Heroes2006Cover system
Dawn of War II2009RPG hybrid

Design philosophy

PrincipleExpression
Core innovationNew mechanics per game
Genre pushingExpand RTS definition
PolishHigh production values
AtmosphereStrong world-building

Homeworld legacy

AchievementImpact
True 3D combatIndustry first
Persistent fleetEmotional stakes
Artistic directionVisual benchmark
Narrative integrationStory-driven RTS

Company of Heroes impact

InnovationInfluence
Cover systemInfantry tactics
Destructible terrainDynamic battlefields
Resource pointsTerritory control
VeterancyUnit progression

Current status

ProjectStatus
Company of Heroes 3Released 2023
Age of Empires IVReleased 2021
Sega ownershipOngoing

See also