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Classic Games

Homeworld

Space opera RTS

Homeworld brought real-time strategy into three dimensions with a persistent fleet, haunting atmosphere, and the emotional journey of a civilisation seeking its origins.

pc strategyrtsspace 1999

Overview

The Mothership endures. Homeworld wasn’t just RTS in space—it was RTS in three dimensions, with a persistent fleet that carried between missions. Relic Entertainment crafted an exodus narrative as the Kushan people fled their burning world to find their ancient homeworld. Samuel Barber’s Adagio for Strings scoring the Kharak genocide remains one of gaming’s most devastating moments.

Fast facts

  • Developer: Relic Entertainment.
  • Year: 1999.
  • Innovation: True 3D RTS.
  • Tone: Melancholic space opera.

3D movement

AxisNavigation
X/Y planeTraditional movement
Z axisVertical positioning
Formations3D arrangements
TacticsHeight advantage

Persistent fleet

MechanicImpact
Carry-forwardUnits survive missions
Resource managementLong-term planning
Loss weightDeaths matter
Fleet compositionStrategic building

Narrative design

ElementExecution
Opening cinematicKharak’s destruction
Mission briefingsStory advancement
Environmental storytellingDerelict ships
Music integrationEmotional scoring

Unit design

ClassRole
FightersInterception
CorvettesAnti-fighter
FrigatesLine combat
Capital shipsHeavy assault
MothershipMobile base

Series continuation

TitleYearDeveloper
Homeworld: Cataclysm2000Barking Dog
Homeworld 22003Relic
Homeworld 32024Blackbird

See also