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Classic Games

Company of Heroes

Tactical WWII

Company of Heroes revolutionised RTS with cover mechanics, squad-based infantry, and destructible environments that made World War II combat tactically meaningful.

pc strategyrtswwii 2006

Overview

Cover saves lives. Company of Heroes transformed RTS infantry combat—soldiers automatically sought cover, suppression pinned squads, and flanking manoeuvres mattered. Relic Entertainment applied Homeworld’s innovation instinct to World War II, creating tactical depth previous RTS games lacked. The Essence Engine’s destructible environments meant no position was permanently safe.

Fast facts

  • Developer: Relic Entertainment.
  • Year: 2006.
  • Setting: Normandy campaign.
  • Engine: Essence Engine.

Cover system

TypeProtection
HeavyWalls, buildings
LightSandbags, hedges
NegativeOpen ground
GarrisonFull building

Squad mechanics

FeatureFunction
ReinforcementReplace casualties
VeterancyExperience bonuses
AbilitiesSpecial actions
WeaponsUpgradeable loadouts

Resource system

Point typeResource
StrategicManpower
MunitionsMunitions
FuelFuel
VictoryWin condition

Destructible environment

ElementGameplay
BuildingsCollapse under fire
BridgesStrategic demolition
CratersDynamic cover
DebrisChanged pathways

Factions

SideCharacteristics
US ArmyVersatile, combined arms
WehrmachtDefensive, heavy armour
BritishEmplacements, artillery
Panzer EliteMobile warfare

Series continuation

TitleYear
Opposing Fronts2007
Tales of Valor2009
Company of Heroes 22013
Company of Heroes 32023

See also