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Companies & Studios

Supergiant Games

Art and craft

Supergiant Games established a reputation for artistic excellence with Bastion, Transistor, Pyre, and Hades, each game exploring new genres while maintaining distinctive visual and audio identity.

pcMacplaystation-4xbox-onenintendo-switch developerindienarrative 2009–present

Overview

Every game different, every game excellent. Supergiant Games refuses to repeat themselves—Bastion pioneered reactive narration, Transistor blended tactics with action, Pyre merged sports with visual novel, Hades fused roguelike with narrative. Each project explores new territory while maintaining the studio’s commitment to artistic vision, distinctive soundtracks, and hand-painted aesthetics.

Fast facts

  • Founded: 2009.
  • Founders: Amir Rao, Gavin Simon.
  • Location: San Francisco.
  • Team size: ~20 people.

Game releases

TitleYearGenre
Bastion2011Action RPG
Transistor2014Tactical action
Pyre2017Sports/visual novel
Hades2020Roguelike action
Hades IITBARoguelike action

Design philosophy

PrincipleExpression
Genre explorationNew territory each game
Artistic visionHand-painted aesthetics
Narrative innovationStorytelling experimentation
Audio integrationMusic as character

Audio identity

ComposerContribution
Darren KorbAll soundtracks
Ashley BarrettVocals
StyleGenre-appropriate, distinctive
IntegrationDiegetic music

Critical success

GameRecognition
BastionBreakthrough acclaim
TransistorArtistic achievement
PyreUnique ambition
HadesGOTY awards

Development approach

MethodBenefit
Small teamCreative unity
Long developmentQuality focus
Early Access (Hades)Community feedback
Full ownershipCreative control

See also