Overview
Every game different, every game excellent. Supergiant Games refuses to repeat themselves—Bastion pioneered reactive narration, Transistor blended tactics with action, Pyre merged sports with visual novel, Hades fused roguelike with narrative. Each project explores new territory while maintaining the studio’s commitment to artistic vision, distinctive soundtracks, and hand-painted aesthetics.
Fast facts
- Founded: 2009.
- Founders: Amir Rao, Gavin Simon.
- Location: San Francisco.
- Team size: ~20 people.
Game releases
| Title | Year | Genre |
|---|
| Bastion | 2011 | Action RPG |
| Transistor | 2014 | Tactical action |
| Pyre | 2017 | Sports/visual novel |
| Hades | 2020 | Roguelike action |
| Hades II | TBA | Roguelike action |
Design philosophy
| Principle | Expression |
|---|
| Genre exploration | New territory each game |
| Artistic vision | Hand-painted aesthetics |
| Narrative innovation | Storytelling experimentation |
| Audio integration | Music as character |
Audio identity
| Composer | Contribution |
|---|
| Darren Korb | All soundtracks |
| Ashley Barrett | Vocals |
| Style | Genre-appropriate, distinctive |
| Integration | Diegetic music |
Critical success
| Game | Recognition |
|---|
| Bastion | Breakthrough acclaim |
| Transistor | Artistic achievement |
| Pyre | Unique ambition |
| Hades | GOTY awards |
Development approach
| Method | Benefit |
|---|
| Small team | Creative unity |
| Long development | Quality focus |
| Early Access (Hades) | Community feedback |
| Full ownership | Creative control |
See also