Skip to content
Classic Games

Hades

Roguelike narrative

Hades proved roguelike structure could serve narrative, weaving Greek mythology through runs where death advanced the story and relationships persisted across attempts.

pcMacplaystation-4playstation-5xbox-onexbox-seriesnintendo-switch roguelikeactionnarrative 2020

Overview

Death is just the beginning. Supergiant Games solved roguelikes’ narrative problem—Zagreus’s escape attempts from the Underworld make death canonical. Each failed run returns him to the House of Hades, where relationships deepen, stories advance, and new dialogue awaits. The combat loop satisfies; the character writing captivates; the integration of structure and story set a new standard for the genre.

Fast facts

  • Developer: Supergiant Games.
  • Year: 2020 (1.0 release).
  • Early Access: 2018-2020.
  • Protagonist: Zagreus.

Narrative integration

Design choiceStory benefit
Death returns homeCanonical failure
NPC relationshipsPersistent bonds
Dialogue varietyFresh each run
Story progressionDeath advances plot

Combat system

ElementImplementation
WeaponsSix Infernal Arms
BoonsGod-granted powers
BuildsBoon synergies
Skill expressionDodge, dash, positioning

Olympian boons

GodDomain
ZeusLightning chains
PoseidonKnockback, waves
AthenaDeflection
ArtemisCritical hits
AphroditeWeakness
AresDoom damage

House of Hades

CharacterRelationship
NyxMother figure
MegaeraComplex history
ThanatosRivalry/romance
AchillesMentor

Critical success

AchievementRecognition
GOTY awardsMultiple wins
SalesMulti-million
Narrative praiseStorytelling standard
SequelHades II announced

See also