Overview
BioWare’s spiritual successor to Baldur’s Gate. Dragon Age: Origins embraced dark fantasy—blood magic, political betrayal, morally compromised companions—while reviving tactical party combat. Six distinct origin stories meant your character’s background shaped dialogue options and NPC reactions throughout. The Grey Wardens’ desperate fight against the Blight anchored a world worth saving.
Fast facts
- Developer: BioWare.
- Year: 2009.
- Setting: Thedas (Ferelden).
- Threat: The Blight.
Origin stories
| Origin | Background |
|---|
| Human Noble | Betrayed aristocrat |
| City Elf | Oppressed underclass |
| Dalish Elf | Wandering clan |
| Dwarf Noble | Exiled royalty |
| Dwarf Commoner | Casteless criminal |
| Mage | Circle apprentice |
Tactical combat
| Feature | Function |
|---|
| Pause and play | Strategic positioning |
| Tactics system | AI behaviour scripting |
| Threat management | Tank and aggro |
| Spell combos | Elemental interactions |
Companion approval
| Character | Personality |
|---|
| Alistair | Idealistic Warden |
| Morrigan | Pragmatic witch |
| Leliana | Reformed assassin |
| Sten | Stoic Qunari |
Major choices
| Decision | Consequence |
|---|
| Landsmeet | Political resolution |
| Dark ritual | Ending determination |
| Companion fates | Death possible |
| Epilogue slides | Choice reflection |
Series continuation
| Title | Year |
|---|
| Dragon Age II | 2011 |
| Dragon Age: Inquisition | 2014 |
| Dragon Age: The Veilguard | 2024 |
See also