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Classic Games

Fallout: New Vegas

The house always wins

Obsidian Entertainment's New Vegas brought choice, consequence, and sharp writing back to the Fallout series in this beloved Mojave wasteland RPG.

pcPlayStationxbox rpgopen-worldpost-apocalyptic 2010

Overview

Fallout: New Vegas was developed by Obsidian Entertainment—a studio including original Fallout creators—using Bethesda’s Fallout 3 engine. Set in a post-apocalyptic Las Vegas region, the game offered more RPG depth, faction complexity, and meaningful choices than its predecessor. Despite a famously buggy launch, it became the fan-favourite modern Fallout.

Fast facts

  • Developer: Obsidian Entertainment.
  • Publisher: Bethesda Softworks.
  • Director: Josh Sawyer.
  • Lead designer: J.E. Sawyer (also worked on original Fallout).
  • Setting: Mojave Wasteland, Nevada.
  • Development time: 18 months.

What made it special

Obsidian’s RPG expertise:

  • Faction system: multiple competing groups with complex relationships.
  • Multiple endings: dozens of variations based on choices.
  • Skill checks: speech, science, and other skills open alternative paths.
  • Moral ambiguity: no clear good/evil dichotomy.

The factions

Competing powers:

  • NCR: attempting to rebuild democratic government.
  • Caesar’s Legion: brutal authoritarian slavers.
  • Mr. House: pre-war technocrat controlling New Vegas.
  • Yes Man: player-controlled wild card option.

See also