Overview
Car culture as a video game. Gran Turismo treated vehicles with reverence—each of its 140+ cars modelled accurately, handling distinctly. The license tests forced players to learn racing fundamentals before competing. Tuning options let enthusiasts tinker endlessly. For car lovers, this wasn’t just a game; it was a digital garage and racetrack combined.
Fast facts
- Developer: Polyphony Digital.
- Creator: Kazunori Yamauchi.
- Year: 1997 (Japan), 1998 (West).
- Platform: PlayStation.
Car authenticity
| Feature | Detail |
|---|
| Models | 140+ vehicles |
| Accuracy | Licensed specifications |
| Handling | Physics-based |
| Sounds | Recorded engines |
License structure
| License | Requirement |
|---|
| B | Basic tests |
| A | Intermediate tests |
| iB | International basic |
| iA | International advanced |
Tuning depth
| Category | Options |
|---|
| Engine | Intake, exhaust, turbo |
| Suspension | Springs, dampers |
| Drivetrain | LSD, flywheel |
| Tyres | Compound selection |
Series impact
| Achievement | Note |
|---|
| Sales | 10.85 million |
| Sequels | Ongoing franchise |
| Influence | Forza, others |
| PlayStation | System seller |
See also