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Classic Games

Lionheart: Legacy of the Crusader

What if history had magic?

Black Isle/Reflexive's Lionheart combined Fallout-style SPECIAL character creation with an alternate history where the Crusades released magic into the world.

pc rpgaction-rpgalternate-history 2003

Overview

Lionheart: Legacy of the Crusader used the SPECIAL system from Fallout in an alternate-history setting where Richard the Lionheart’s Crusades tore reality, releasing magic and spirits. The Barcelona section offered genuine choice and consequence; later acts devolved into hack-and-slash. It’s remembered as an ambitious game that couldn’t quite fulfil its premise.

Fast facts

  • Developer: Reflexive Entertainment (with Black Isle oversight).
  • Publisher: Interplay.
  • Setting: 16th-century alternate Europe with magic.
  • System: SPECIAL (from Fallout).
  • Reception: praised early game; criticised linear later sections.
  • Black Isle involvement: design assistance, but not primary developer.

The premise

Alternate history:

  • The Disjunction: Crusades tore reality.
  • Magic returns: spirits and powers enter the world.
  • Historical figures: Leonardo da Vinci, Machiavelli as characters.
  • Barcelona: hub city with faction conflicts.

The divide

Why opinions split:

  • Strong opening: Barcelona offers RPG depth.
  • Later acts: become linear dungeon crawls.
  • Development issues: apparent resource constraints.
  • Potential unfulfilled: ideas exceeded execution.

See also