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Classic Games

Tekken

3D fighting evolution

Tekken brought accessible 3D fighting to arcades and PlayStation, with limb-based controls and juggle combos that created an alternative to Virtua Fighter's technical demands.

arcadePlayStation fightingarcadenamco 1994

Overview

One button per limb. Namco’s fighting game philosophy made 3D combat accessible without sacrificing depth. Tekken’s four-button layout—left punch, right punch, left kick, right kick—created intuitive controls that hid serious combo potential. The PlayStation conversion made it a system essential, launching a rivalry with Sega’s Virtua Fighter.

Fast facts

  • Developer: Namco.
  • Director: Katsuhiro Harada (later).
  • Innovation: Limb-based controls.
  • Platform: Arcade, PlayStation.

Control philosophy

ButtonFunction
1Left punch
2Right punch
3Left kick
4Right kick

Combat systems

MechanicImplementation
Juggle combosLaunch and continue
Sidestep3D movement
ThrowsLimb-specific
ReversalsDefensive technique

Character roster (Tekken 1)

CharacterStyle
KazuyaMishima karate
PaulPower punches
LawBruce Lee tribute
KingWrestling
NinaAssassination arts

Mishima saga

ThemeImplementation
Family conflictFather vs son
Corporate warfareZaibatsu control
Devil GeneSupernatural element
TournamentStory structure

Series evolution

TitleYearInnovation
Tekken1994Foundation
Tekken 21995Expanded roster
Tekken 31997Refined, new characters
Tekken Tag1999Tag mechanics

PlayStation success

FactorImpact
Arcade-qualityHome conversion
System sellerConsole adoption
MultiplayerLiving room competition

See also