Overview
Mario’s greedy doppelgänger gets his own game. Wario Land replaced Mario’s jump-focused platforming with shoulder charges and ground pounds. The goal wasn’t saving anyone—it was accumulating treasure to buy a castle bigger than Mario’s. This mercenary motivation and Wario’s brutish moveset created a distinctly different platforming feel.
Fast facts
- Developer: Nintendo R&D1.
- Year: 1994.
- Platform: Game Boy.
- Origin: Super Mario Land 2 antagonist.
Wario’s moveset
| Move | Function |
|---|
| Shoulder charge | Primary attack |
| Ground pound | Downward strike |
| Throw | Enemy projectile |
| Power-ups | Temporary abilities |
Treasure focus
| Element | Purpose |
|---|
| Coins | Accumulated wealth |
| Treasures | Hidden collectibles |
| Endings | Multiple based on wealth |
| Goal | Buy a castle |
Power-up system
| Hat | Ability |
|---|
| Bull | Strength, ground pound |
| Jet | Flight |
| Dragon | Fire breath |
Series establishment
| Impact | Note |
|---|
| Character identity | Distinct from Mario |
| Gameplay style | Combat-focused |
| Sequels | Wario Land series |
| Spin-offs | WarioWare |
See also