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Classic Games

Wario Land: Super Mario Land 3

Greed is good

Wario Land transformed Mario's antagonist into a playable anti-hero, replacing precision platforming with treasure hunting and shoulder-charging through a greedy adventure.

game-boy platformernintendowario 1994

Overview

Mario’s greedy doppelgänger gets his own game. Wario Land replaced Mario’s jump-focused platforming with shoulder charges and ground pounds. The goal wasn’t saving anyone—it was accumulating treasure to buy a castle bigger than Mario’s. This mercenary motivation and Wario’s brutish moveset created a distinctly different platforming feel.

Fast facts

  • Developer: Nintendo R&D1.
  • Year: 1994.
  • Platform: Game Boy.
  • Origin: Super Mario Land 2 antagonist.

Wario’s moveset

MoveFunction
Shoulder chargePrimary attack
Ground poundDownward strike
ThrowEnemy projectile
Power-upsTemporary abilities

Treasure focus

ElementPurpose
CoinsAccumulated wealth
TreasuresHidden collectibles
EndingsMultiple based on wealth
GoalBuy a castle

Power-up system

HatAbility
BullStrength, ground pound
JetFlight
DragonFire breath

Series establishment

ImpactNote
Character identityDistinct from Mario
Gameplay styleCombat-focused
SequelsWario Land series
Spin-offsWarioWare

See also