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Chris Avellone

RPG's dark poet

Chris Avellone wrote Planescape: Torment, KOTOR II, and Fallout: New Vegas content, bringing literary ambition and moral complexity to role-playing narratives before industry controversy.

pcxboxplaystation-2xbox-360playstation-3 writerdesignernarrative 1995–2020

Overview

What can change the nature of a man? Chris Avellone asked questions most games avoid. Planescape: Torment interrogated mortality itself; KOTOR II deconstructed Star Wars morality; Fallout: New Vegas’s companions explored trauma and ideology. His writing treated players as adults capable of engaging with difficult themes. A 2020 controversy led to his departure from major projects.

Fast facts

  • Company history: Interplay, Black Isle, Obsidian.
  • Specialisation: Narrative design, worldbuilding.
  • Writing style: Philosophical, character-driven.
  • Notable technique: Companion depth.

Key works

TitleYearContribution
Planescape: Torment1999Lead designer
Icewind Dale2000Designer
KOTOR II2004Lead designer
Fallout: New Vegas2010Senior designer
Pillars of Eternity2015Narrative

Writing philosophy

ApproachImplementation
Philosophical themesCentral to narrative
Moral ambiguityNo easy answers
Companion depthRich backstories
Player agencyMeaningful choices

Character work

CharacterGameSignificance
The Nameless OnePlanescapeIdentity exploration
KreiaKOTOR IIDeconstruction
UlyssesNew VegasIdeology
DurancePillarsFaith questioning

Freelance era

ProjectYear
Divinity: Original Sin II2017
Pathfinder: Kingmaker2018
Dying Light 22022

See also