Grant Kirkhope
Sound of Rare's N64 era
Grant Kirkhope composed the soundtracks that defined Rare's Nintendo 64 golden age—GoldenEye, Banjo-Kazooie, Perfect Dark—blending orchestral grandeur with playful wit.
Overview
Grant Kirkhope joined Rare in 1995, just as the company transitioned to 3D. His scores for GoldenEye 007, Banjo-Kazooie, and Perfect Dark became inseparable from the games themselves. Kirkhope combined orchestral sophistication with melodic hooks, creating music that players hummed years later.
Fast facts
- Background: guitarist in bands before joining Rare.
- First game: GoldenEye 007 (additional music, then lead).
- Signature: blending orchestral arrangements with memorable themes.
- Post-Rare: continued composing for games including Civilization: Beyond Earth.
Key soundtracks
| Game | Year | Platform | Style |
|---|---|---|---|
| GoldenEye 007 | 1997 | N64 | Cinematic, Bond-inspired |
| Banjo-Kazooie | 1998 | N64 | Whimsical, dynamic |
| Perfect Dark | 2000 | N64 | Electronic, atmospheric |
| Viva Piñata | 2006 | Xbox 360 | Playful, pastoral |
| Mario + Rabbids | 2017 | Switch | Orchestral adventure |
Banjo-Kazooie innovation
The Banjo games featured dynamic music:
- World transitions: melody changed with location
- Character themes: each area had distinct personality
- Seamless blending: instrumentation shifted without jarring cuts
Collaborative approach
At Rare, Kirkhope worked closely with:
- David Wise (shared techniques and mentorship)
- Robin Beanland (Perfect Dark: Combat Simulator)
- The development teams (music integrated early in development)
Legacy
Kirkhope’s Rare soundtracks remain beloved:
- Fan concerts and covers continue decades later
- His YouTube presence shares behind-the-scenes stories
- Continues to compose for major games and indie projects