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Classic Games

GoldenEye 007

Console FPS revolution

GoldenEye 007 proved first-person shooters could work on consoles, combining licensed gameplay with innovative multiplayer that defined countless gaming nights.

N64 fpsactionrare 1997

Overview

GoldenEye 007 arrived two years after the film it adapted and redefined console gaming. Rare’s development team, mostly first-time game developers, created the template for console FPS games. Its split-screen multiplayer became legendary, launching competitive shooter culture on consoles.

Fast facts

  • Developer: Rare.
  • Publisher: Nintendo.
  • Director: Martin Hollis.
  • Development: 2.5 years.

Single-player innovation

FeatureInnovation
Mission objectivesNot just “reach the exit”
Difficulty scalingMore objectives on higher levels
Stealth optionsNon-linear approaches
Watch gadgetsJames Bond integration

Mission structure

DifficultyChange
AgentBasic objectives
Secret AgentAdditional tasks
00 AgentFull objective set, harder enemies

Multiplayer phenomenon

The four-player mode:

ElementImpact
Split-screenFour players, one TV
Character selectionBond villains and more
Weapon setsPower weapon, pistols, etc.
Map varietyFacility, Temple, Complex

Unwritten rules

  • No Oddjob (too short)
  • Slappers only
  • License to Kill mode
  • Proximity mines in vents

Technical achievement

FeatureQuality
Frame rateStable for N64
AIReactive, memorable
AnimationDetailed hit reactions
Level designFilm-accurate, playable

Development approach

Inexperienced team advantages:

  • No genre conventions to follow
  • Film-first, not Doom-first
  • Experimented freely
  • Created new solutions

Impact on industry

GoldenEye proved:

  • Console FPS viable
  • Split-screen multiplayer essential
  • Licensed games could excel
  • Western developers on Nintendo

Subsequent influence

Direct descendants:

  • Perfect Dark (Rare follow-up)
  • Halo multiplayer design
  • Console FPS standards
  • Licensed game quality

The team

Key developers:

  • Martin Hollis (director)
  • David Doak (designer, became Oddjob)
  • Grant Kirkhope (composer)
  • Karl Hilton, Duncan Botwood (design)

Several founded Free Radical Design.

Legacy

AchievementStatus
Best N64 gameFrequently cited
Genre influenceFoundational
Cultural impact”GoldenEye parties”
SpeedrunningActive community

See also