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Jez San

3D pioneer

Jez San founded Argonaut Software at age 16, pioneered 3D graphics on home computers, and co-developed the Super FX chip that brought polygons to the SNES.

C64AmigaSNESpc programmersargonaut3d-graphics 1966–present

Overview

At sixteen, Jez San founded Argonaut Software. By his early twenties, he was demonstrating 3D graphics on the Game Boy to Nintendo’s engineers. The result: the Super FX chip, custom silicon that enabled Star Fox and established console 3D gaming. San’s career bridged bedroom coding and hardware engineering, proving that British programmers could innovate at silicon level.

Fast facts

  • Born: 1966, London.
  • Founded Argonaut: 1982 (aged 16).
  • Key innovation: Super FX chip (with Nintendo).
  • OBE: Awarded 2002 for services to computer games.

Early career

YearAchievement
1982Founded Argonaut Software
1985Skyline Attack (C64)
1986Starglider (Atari ST, Amiga)
1988Starglider 2

San’s early 3D work on 8-bit and 16-bit computers demonstrated polygon graphics when most games used sprites. Starglider proved the Amiga could render 3D environments in real-time.

Nintendo partnership

San cold-called Nintendo after reverse-engineering the Game Boy. His demonstration of 3D graphics on Nintendo hardware impressed engineers enough to greenlight collaboration. The result was the Super FX chip—a RISC processor that sat inside game cartridges, enabling polygon graphics on the SNES.

Super FX impact

GameYearAchievement
Star Fox1993Console 3D showcase
Stunt Race FX1994Racing with Super FX
Yoshi’s Island19952D with 3D effects
Doom1995SNES port (Super FX 2)

Later career

VentureEraFocus
Argonaut Games1982-2004Game development
PKR2006-2017Online poker

After Argonaut closed in 2004, San pivoted to online poker. PKR became a significant poker platform before closing in 2017.

Technical legacy

San proved that small UK studios could collaborate with Japanese giants on hardware development. The Super FX approach—custom chips extending console capability—influenced gaming hardware design through the 32-bit era.

See also