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Techniques & Technology

Super FX Chip

Cartridge silicon

The Super FX chip embedded a RISC processor in SNES cartridges, enabling polygon graphics and establishing the concept of hardware-accelerated console gaming.

SNES hardware3d-graphicsnintendoargonaut 1993–present

Overview

When Jez San demonstrated Game Boy 3D to Nintendo, the response was unprecedented: co-develop custom silicon. The Super FX chip—a RISC processor embedded in game cartridges—transformed the SNES from sprite machine to polygon renderer. Star Fox (1993) showcased what additional processing could achieve. The chip established a precedent: consoles could be extended through cartridge hardware.

Fast facts

  • Developed by: Argonaut Software and Nintendo.
  • First use: Star Fox (1993).
  • Architecture: 16-bit RISC processor.
  • Clock speed: 10.5 MHz (original), 21 MHz (Super FX 2).

Technical specifications

SpecificationValue
Processor type16-bit RISC
Clock speed10.5/21 MHz
RAM64KB (in cartridge)
FunctionsPolygon rendering, scaling, rotation
ConnectionMapped to SNES memory

How it worked

ComponentFunction
Super FX chip3D calculations, rendering
Cartridge RAMFrame buffer, geometry data
SNES hardwareDisplay, audio, input
CommunicationChip writes to SNES VRAM

The SNES CPU delegated 3D work to the Super FX, which calculated polygon positions, performed hidden surface removal, and wrote results to video memory.

Super FX games

TitleYearChip version
Star Fox1993Super FX
Stunt Race FX1994Super FX
Vortex1994Super FX
Dirt Trax FX1995Super FX
Doom1995Super FX 2
Yoshi’s Island1995Super FX 2 (2D effects)
Winter Gold1996Super FX 2

Argonaut’s role

British programmers working with Japanese hardware engineers created something neither could achieve alone. Argonaut provided 3D expertise; Nintendo provided silicon fabrication. The partnership demonstrated international collaboration in console development.

Limitations

ConstraintImpact
Frame rate15-20 fps typical
ResolutionLow polygon counts
CostExpensive cartridges
ComplexityDifficult development

Legacy

The Super FX established that:

  • Cartridges could contain processing power
  • 3D gaming was viable on 16-bit consoles
  • Hardware/software co-design created new possibilities

Modern equivalents include dedicated GPU silicon and co-processors in various devices.

See also