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Keita Takahashi

Katamari's creator

Keita Takahashi designed Katamari Damacy with its rolling-ball simplicity and surreal humour, becoming an icon of unconventional game design before leaving the industry.

playstation-2xbox-360pc designernamcoexperimental 2004–present

Overview

Games should be fun, simple, and strange. Takahashi approached Katamari Damacy as a sculptor, not a game designer—he studied art, not programming. The result rolled everything into a ball, literally. His subsequent work maintained the playful philosophy: Noby Noby Boy stretched infinitely; Wattam connected characters with explosions. Disillusioned with the industry, he periodically departed and returned.

Fast facts

  • Born: 1975.
  • Background: Sculpture, art school.
  • Company: Namco (2000-2009), various.
  • Key work: Katamari Damacy.

Katamari Damacy

ElementDesign
Core mechanicRoll everything up
ControlsDual stick simplicity
ToneAbsurdist humour
ScaleInfinite expansion

Subsequent projects

TitleYearConcept
We Love Katamari2005Expanded sequel
Noby Noby Boy2009Stretching creature
Wattam2019Friendship connections

Design philosophy

PrincipleExpression
SimplicityEasy to understand
JoyPlayful experience
WeirdnessSurreal creativity
Anti-conventionReject expectations

Industry relationship

PeriodStatus
NamcoBreakthrough success
Post-KatamariDisillusionment
DeparturesMultiple exits
ReturnsPeriodic projects

See also