Skip to content
People

Toru Iwatani

Creator of Pac-Man

Toru Iwatani designed Pac-Man to appeal beyond typical arcade players, creating gaming's first icon and one of the most recognisable characters in entertainment history.

arcade designernamcopioneer 1977–present

Overview

Toru Iwatani wanted to make games for everyone—including women, who rarely visited arcades. His solution was a character eating dots in a maze, designed to be cute rather than violent. Pac-Man became the best-selling arcade game ever, and its protagonist became gaming’s first true mascot.

Fast facts

  • Born: 1955, Tokyo, Japan.
  • Company: Namco (1977-2007).
  • Creation: Pac-Man (1980).
  • Current: Academic, lecturer.

Pac-Man design goals

GoalSolution
Attract womenNon-violent gameplay
Universal appealCute character
Simple conceptEating is universal
AccessibleEasy to understand

The pizza inspiration

Legend has it:

  • Iwatani looking at pizza
  • Missing slice = Pac-Man shape
  • May be apocryphal
  • Good story regardless

Character design

ElementIntent
Round shapeFriendly, approachable
Yellow colourBright, appealing
Eating animationSimple, satisfying
Name”Paku-paku” (eating sound)

Pac-Man’s impact

AchievementScale
Arcade earningsHighest-grossing ever
MerchandiseBillions in licensing
Cultural iconUniversal recognition
Gender appealAttracted female players

Ghost AI design

Each ghost had personality:

  • Blinky (red): Chases directly
  • Pinky (pink): Ambushes ahead
  • Inky (blue): Unpredictable
  • Clyde (orange): Random

Simple rules creating complex behaviour.

Other works

TitleYearType
Gee Bee1978Pinball game
Libble Rabble1983Action
Pac-Land1984Platformer (consultant)

Design philosophy

PrincipleApplication
AccessibilityAnyone can play
CharacterPersonality matters
Non-violenceEating, not shooting
DepthSimple to learn, hard to master

Recognition

HonourYear
GDC Pioneer Award1999
Hall of FameMultiple
Academic positionsTokyo Polytechnic

Legacy

Iwatani proved:

  • Games could have mass appeal
  • Characters create connection
  • Non-violence works
  • Simple concepts can be profound

Teaching career

After Namco:

  • Tokyo Polytechnic University
  • Game design instruction
  • Sharing philosophy
  • Inspiring new designers

See also