Toru Iwatani
Creator of Pac-Man
Toru Iwatani designed Pac-Man to appeal beyond typical arcade players, creating gaming's first icon and one of the most recognisable characters in entertainment history.
Overview
Toru Iwatani wanted to make games for everyone—including women, who rarely visited arcades. His solution was a character eating dots in a maze, designed to be cute rather than violent. Pac-Man became the best-selling arcade game ever, and its protagonist became gaming’s first true mascot.
Fast facts
- Born: 1955, Tokyo, Japan.
- Company: Namco (1977-2007).
- Creation: Pac-Man (1980).
- Current: Academic, lecturer.
Pac-Man design goals
| Goal | Solution |
|---|---|
| Attract women | Non-violent gameplay |
| Universal appeal | Cute character |
| Simple concept | Eating is universal |
| Accessible | Easy to understand |
The pizza inspiration
Legend has it:
- Iwatani looking at pizza
- Missing slice = Pac-Man shape
- May be apocryphal
- Good story regardless
Character design
| Element | Intent |
|---|---|
| Round shape | Friendly, approachable |
| Yellow colour | Bright, appealing |
| Eating animation | Simple, satisfying |
| Name | ”Paku-paku” (eating sound) |
Pac-Man’s impact
| Achievement | Scale |
|---|---|
| Arcade earnings | Highest-grossing ever |
| Merchandise | Billions in licensing |
| Cultural icon | Universal recognition |
| Gender appeal | Attracted female players |
Ghost AI design
Each ghost had personality:
- Blinky (red): Chases directly
- Pinky (pink): Ambushes ahead
- Inky (blue): Unpredictable
- Clyde (orange): Random
Simple rules creating complex behaviour.
Other works
| Title | Year | Type |
|---|---|---|
| Gee Bee | 1978 | Pinball game |
| Libble Rabble | 1983 | Action |
| Pac-Land | 1984 | Platformer (consultant) |
Design philosophy
| Principle | Application |
|---|---|
| Accessibility | Anyone can play |
| Character | Personality matters |
| Non-violence | Eating, not shooting |
| Depth | Simple to learn, hard to master |
Recognition
| Honour | Year |
|---|---|
| GDC Pioneer Award | 1999 |
| Hall of Fame | Multiple |
| Academic positions | Tokyo Polytechnic |
Legacy
Iwatani proved:
- Games could have mass appeal
- Characters create connection
- Non-violence works
- Simple concepts can be profound
Teaching career
After Namco:
- Tokyo Polytechnic University
- Game design instruction
- Sharing philosophy
- Inspiring new designers