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Systems

Xbox

Microsoft enters gaming

The original Xbox brought PC gaming power to consoles, introduced Xbox Live, and launched the Halo franchise that defined console shooters.

xbox microsoftconsole

Overview

Microsoftโ€™s Xbox entered a market Sony dominated with hardware power and online infrastructure. The console featured PC-derived architecture, a built-in hard drive, and an ethernet port standard. Halo: Combat Evolved justified the platform. Xbox Live created console online gaming as a mainstream service. Though outsold by PlayStation 2, Xbox established Microsoft as a permanent gaming industry player.

Fast facts

  • Manufacturer: Microsoft.
  • Release: November 2001 (NA), March 2002 (EU/JP).
  • Units sold: 24+ million.
  • Key launch title: Halo: Combat Evolved.
  • Discontinued: 2009.

Hardware specifications

ComponentSpecification
CPUCustom Intel Pentium III, 733 MHz
GPUCustom NVIDIA NV2A, 233 MHz
RAM64 MB unified DDR
Storage8-10 GB hard drive
MediaDVD, CD
NetworkEthernet built-in

PC architecture decision

Why x86 mattered:

  • Familiar development environment.
  • Easier PC game ports.
  • DirectX API expertise.
  • Attracted Western developers.
  • Simplified development kits.

The hard drive advantage

Built-in storage benefits:

  • Game saves without memory cards.
  • Custom soundtracks.
  • Downloadable content.
  • Game caching for faster loads.
  • Enabled Xbox Live features.

Halo: Combat Evolved

System seller:

  • Launch title demonstrated platform.
  • Defined console FPS.
  • Two-weapon limit, regenerating shields.
  • Four-player split-screen.
  • Moved systems at launch.

Xbox Live

November 2002 launch:

  • 50 dollars annual subscription.
  • Centralised friends list.
  • Voice chat standard.
  • Matchmaking system.
  • Downloadable content.
  • Template for all console online services.

The Controller

Evolution:

  • Duke: Original, massive controller.
  • Controller S: Smaller, became standard.
  • Breakaway cable (safety feature).
  • Influential button layout.

Game library strengths

GenreNotable titles
FPSHalo 1/2, Half-Life 2
Western RPGKOTOR, Fable, Morrowind
RacingProject Gotham, Forza
ActionNinja Gaiden
SportsNFL 2K, ESPN games

Western focus

Market positioning:

  • American game design emphasis.
  • Shooters and sports.
  • Limited Japanese success.
  • Strong in North America, Europe.
  • Clear PlayStation alternative.

Third-party relationships

Developer support:

  • Bioware (KOTOR, Jade Empire).
  • Bethesda (Morrowind).
  • Team Ninja (Ninja Gaiden).
  • Sega partnership games.
  • Better PC port platform.

Japan struggles

Unsuccessful market:

  • Large console physically.
  • American brand perception.
  • Wrong game genres.
  • Never recovered market share.
  • Focus shifted to West.

Competition position

Console war dynamics:

  • Behind PlayStation 2 in sales.
  • Ahead of GameCube in North America.
  • Established viability.
  • Built foundation for Xbox 360.

Modding community

Homebrew scene:

  • Hard drive enabled modifications.
  • XBMC media centre (now Kodi).
  • Emulation capabilities.
  • Active modding community.

Legacy

The Xbox proved Microsoft belonged in gaming. Xbox Live became the template for console online services. Halo created a flagship franchise. The Western-focused strategy established a market position continued through subsequent generations.

See also