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Companies & Studios

Microsoft

From MS-DOS to Xbox

Microsoft's journey in gaming spans from MS-DOS enabling early PC games to Xbox becoming a major console platform, acquiring studios like Bethesda and Activision.

pcxbox publisherplatform-holderxboxwindows 1975–present

Overview

Microsoft entered gaming through infrastructure rather than intent. MS-DOS and Windows became the default platform for PC gaming. DirectX unified graphics APIs. Xbox brought Microsoft to consoles in 2001. Decades of acquisitions—Rare, Bethesda, Activision Blizzard—transformed the software company into gaming’s largest publisher.

Fast Facts

AspectDetail
Founded1975
FoundersBill Gates, Paul Allen
HeadquartersRedmond, Washington
Gaming divisionMicrosoft Gaming (Xbox)
First consoleXbox (2001)
Game Pass launch2017

Gaming Infrastructure

TechnologyImpact
MS-DOSEarly PC gaming platform
WindowsDominant gaming OS
DirectXGraphics and input API
Xbox LiveOnline console gaming
Game PassSubscription model

Console History

ConsoleYearSignificance
Xbox2001Entered console market
Xbox 3602005Online gaming leadership
Xbox One2013Troubled launch, later recovery
Xbox Series X/S2020Performance and accessibility

Major Acquisitions

StudioYearNotable IP
Bungie2000Halo (sold 2007)
Rare2002Banjo-Kazooie, GoldenEye heritage
Mojang2014Minecraft
Bethesda2021Elder Scrolls, Fallout, Doom
Activision Blizzard2023Call of Duty, World of Warcraft

First-Party Studios

StudioFocus
343 IndustriesHalo series
The CoalitionGears of War
Turn 10Forza Motorsport
Playground GamesForza Horizon
ObsidianRPGs
Double FineCreative adventure games

Key Franchises

SeriesStatus
HaloFlagship shooter
ForzaRacing simulation
Gears of WarThird-person action
Age of EmpiresStrategy revival
Flight SimulatorSimulation legacy

Xbox Live and Game Pass

ServiceInnovation
Xbox Live (2002)First unified console online service
AchievementsGamerscore system
Game Pass (2017)Netflix model for games
Cloud GamingStream games anywhere

DirectX Evolution

VersionEra
DirectX 1-6Early 3D acceleration
DirectX 7-9Fixed-function pipeline
DirectX 10-11Shader model maturity
DirectX 12Low-level access

PC Gaming Investment

InitiativePurpose
Windows GamingOS as platform
PC Game PassSubscription on PC
Play AnywhereCross-buy with Xbox
Steam partnershipGames on competing store

Controversies and Challenges

IssueContext
Xbox One launchAlways-online backlash
Kinect requirementLater reversed
Studio closuresTango Gameworks, others
Activision deal scrutinyRegulatory challenges

Legacy

Microsoft’s gaming strategy evolved from selling software to owning the entire stack—operating system, development tools, console hardware, studios, and distribution. The Activision Blizzard acquisition made Microsoft the third-largest gaming company by revenue. Whether subscription models reshape the industry as Microsoft hopes remains to be seen.

See Also