Overview
Bethesda builds worlds to get lost in. The Elder Scrolls series established their formula: vast landscapes, emergent gameplay, and hundreds of hours of content. Their acquisition of Fallout brought post-apocalyptic exploration to the same open-world template. Critics note the bugs; players note the hundreds of hours they’ve spent anyway.
Fast facts
- Founded: 1986, Maryland.
- Founder: Christopher Weaver.
- Parent: ZeniMax Media (later Microsoft).
- Known for: Elder Scrolls, Fallout.
| Title | Year | Scale |
|---|
| Arena | 1994 | Continent |
| Daggerfall | 1996 | Massive procedural |
| Morrowind | 2002 | Alien world |
| Oblivion | 2006 | Medieval fantasy |
| Skyrim | 2011 | Cultural phenomenon |
Fallout acquisition
| Event | Year |
|---|
| Rights acquired | 2004 |
| Fallout 3 | 2008 |
| Fallout 4 | 2015 |
| Fallout 76 | 2018 |
Design philosophy
| Principle | Implementation |
|---|
| Player freedom | Go anywhere |
| Emergent gameplay | Systems interact |
| Content density | Something everywhere |
| Moddability | Creation Kit |
Creation Engine
| Feature | Purpose |
|---|
| Open world | Seamless exploration |
| NPC schedules | Living world |
| Quest systems | Radiant generation |
| Modding support | Community content |
Modding culture
| Impact | Scale |
|---|
| Total conversions | Massive projects |
| Quality-of-life | Bug fixes |
| Content | Thousands of mods |
| Longevity | Extends game life |
Microsoft acquisition
| Year | Event |
|---|
| 2021 | Microsoft acquires ZeniMax |
| Effect | Xbox exclusivity |
See also