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Classic Games

Dead or Alive

The counter system

Tecmo's Dead or Alive introduced reversals and holds to fighting games, creating a rock-paper-scissors flow that distinguished it from competitors.

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Overview

Dead or Alive entered the fighting game arena with a counter system that changed defensive play. Rather than simply blocking, players could reverse incoming attacks with timed holds. This created a guessing game: strikes beat throws, throws beat holds, holds beat strikes. The series also became known for its graphical showcases and, controversially, its character designs.

Fast facts

  • Developer: Team Ninja (Tecmo).
  • Director: Tomonobu Itagaki (original series).
  • System: Model 2 arcade hardware initially.
  • Core mechanic: hold/reversal system.
  • Series entries: six main games plus spin-offs.
  • Spin-off: Dead or Alive Xtreme (volleyball/vacation games).

The hold system

Strategic depth through counters:

  • Strike beats throw: punish grab attempts.
  • Throw beats hold: grab blocking opponents.
  • Hold beats strike: reverse incoming attacks.
  • Mind games: reading opponent intentions.

Technical showcase

Graphics as selling point:

  • Model 2 origins: arcade hardware power.
  • Xbox flagship: DOA3 launched with Xbox.
  • Character models: detailed and controversial.
  • Environments: interactive, multi-tiered stages.

See also