Dead or Alive
The counter system
Tecmo's Dead or Alive introduced reversals and holds to fighting games, creating a rock-paper-scissors flow that distinguished it from competitors.
Overview
Dead or Alive entered the fighting game arena with a counter system that changed defensive play. Rather than simply blocking, players could reverse incoming attacks with timed holds. This created a guessing game: strikes beat throws, throws beat holds, holds beat strikes. The series also became known for its graphical showcases and, controversially, its character designs.
Fast facts
- Developer: Team Ninja (Tecmo).
- Director: Tomonobu Itagaki (original series).
- System: Model 2 arcade hardware initially.
- Core mechanic: hold/reversal system.
- Series entries: six main games plus spin-offs.
- Spin-off: Dead or Alive Xtreme (volleyball/vacation games).
The hold system
Strategic depth through counters:
- Strike beats throw: punish grab attempts.
- Throw beats hold: grab blocking opponents.
- Hold beats strike: reverse incoming attacks.
- Mind games: reading opponent intentions.
Technical showcase
Graphics as selling point:
- Model 2 origins: arcade hardware power.
- Xbox flagship: DOA3 launched with Xbox.
- Character models: detailed and controversial.
- Environments: interactive, multi-tiered stages.