Overview
Enter via the rooftop. Work your way down. Elevator Action cast players as a spy infiltrating a high-rise building, using elevators and escalators to navigate thirty floors while collecting secret documents from red doors and eliminating enemy agents. Simple concept, addictive execution.
Fast facts
- Developer: Taito.
- Floors: 30 to descend.
- Goal: Collect all documents, reach basement.
- Innovation: Elevator-based gameplay.
Gameplay mechanics
| Element | Function |
|---|
| Elevators | Primary vertical transport |
| Escalators | One-way movement |
| Red doors | Contains secret documents |
| Gun | Shoot enemies |
| Jump/duck | Dodge bullets |
Environmental hazards
| Element | Effect |
|---|
| Ceiling lights | Shoot to darken room |
| Crushing elevators | Instant death |
| Enemy agents | Shoot or be shot |
| Time pressure | Building descent |
Agent abilities
| Action | Method |
|---|
| Shoot | Gun fires horizontally |
| Jump | Clear gaps, dodge |
| Duck | Avoid high shots |
| Kick | Close combat |
| Elevator control | Up/down movement |
Strategic elements
| Tactic | Benefit |
|---|
| Shoot lights | Temporary darkness |
| Crush enemies | Elevator as weapon |
| Document routing | Optimal path |
| Enemy timing | Pattern recognition |
Home versions
| Platform | Notes |
|---|
| NES | Faithful conversion |
| C64 | Solid port |
| ZX Spectrum | Competent adaptation |
| Game Boy | Portable version |
See also