Overview
The Dreamcast’s champion. Soul Calibur’s arcade excellence translated to home console with enhancements that exceeded the original. The weapon-based combat felt weighty and precise. Eight-way run opened movement possibilities. The Mission mode added substantial single-player content. For many, this remains the fighting game against which all others are measured.
Fast facts
- Developer: Namco.
- Year: 1998 (arcade), 1999 (Dreamcast).
- Predecessor: Soul Edge/Soul Blade.
- Reception: Universal acclaim.
Combat mechanics
| System | Function |
|---|
| Eight-way run | 3D movement |
| Guard Impact | Parry system |
| Ring outs | Stage hazards |
| Weapon range | Character variety |
Character roster
| Fighter | Weapon |
|---|
| Mitsurugi | Katana |
| Sophitia | Sword and shield |
| Nightmare | Zweihänder |
| Ivy | Snake sword |
| Voldo | Dual katars |
| Kilik | Bo staff |
Dreamcast excellence
| Feature | Quality |
|---|
| Graphics | Beyond arcade |
| Mission mode | Extensive content |
| Unlockables | Deep rewards |
| Load times | Minimal |
Critical reception
| Score | Source |
|---|
| 10/10 | Multiple outlets |
| Best launch title | Common claim |
| Fighting benchmark | Genre standard |
See also