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Classic Games

Star Fox

Super FX revolution

Nintendo's 1993 SNES rail shooter that used the custom Super FX chip to bring filled polygon 3D to consoles, created in partnership with Argonaut.

SNES 3drail-shooternintendoargonautsuper-fx 1993

Overview

Star Fox (1993)—known as Starwing in Europe—was Nintendo’s groundbreaking SNES rail shooter. Using the custom Super FX chip co-developed with Argonaut Software, it brought 3D polygon graphics to a 16-bit console, proving dedicated hardware could extend a platform’s capabilities dramatically.

Fast Facts

AspectDetail
DeveloperNintendo EAD / Argonaut
PublisherNintendo
DesignerShigeru Miyamoto
ProgrammerJez San, Dylan Cuthbert
InnovationSuper FX chip

The Super FX Chip

SpecificationDetail
Processor21 MHz RISC
DesignerArgonaut Software
FunctionPolygon rendering, scaling, rotation
CostIncreased cartridge price

The SNES CPU couldn’t handle 3D mathematics. The Super FX chip—designed by Argonaut’s engineers—sat inside the cartridge and handled rendering, feeding finished frames to the SNES.

Gameplay

ElementImplementation
PerspectiveBehind-ship rail shooter
RoutesThree difficulty paths
TeamFox, Falco, Peppy, Slippy
PowerupsLaser upgrades, bombs, shields

The Argonaut Story

British developer Argonaut had impressed Nintendo with their Game Boy 3D demo. Nintendo flew Jez San to Kyoto, where:

  • Argonaut proposed a 3D Mario game
  • Nintendo wanted original characters
  • Shigeru Miyamoto designed the Star Fox universe
  • Argonaut built the Super FX chip

Technical Limitations

ConstraintWorkaround
Low polygon countStylised flat-shaded graphics
Frame rateVariable, sometimes choppy
ResolutionReduced display area

The limitations became aesthetic choices—the chunky polygons defined the Star Fox look.

Legacy

Star Fox proved hardware add-ons could extend console life. The Super FX chip powered Doom, Yoshi’s Island, and other technically ambitious SNES titles. The franchise continues today, though the original remains a technical landmark.

See Also