Skip to content
Classic Games

Starglider

Filled polygons on 8-bit

Argonaut's 1986 3D combat flight game that brought filled polygon graphics to home computers, establishing the studio's reputation for technical wizardry.

Amigaatari-stcommodore-64cross-platform 3dflight-simargonautpolygonstechnical 1986

Overview

Starglider (1986) was Argonaut Software’s breakthrough 3D combat game that demonstrated filled polygon graphics were possible on home computers. Players piloted an AGAV (Airborne Ground Attack Vehicle) defending the planet Doyon from the Ergon Empire.

Fast Facts

AspectDetail
DeveloperArgonaut Software
PublisherRainbird Software
Lead programmerJez San
InnovationReal-time filled 3D on 8-bit
SequelStarglider 2 (1988)

Technical Achievement

PlatformFrame RateMethod
Atari ST25 fps68000 optimised
Amiga25 fpsBlitter-assisted
C6410-15 fpsHand-tuned 6502

Most 8-bit 3D games used wireframe graphics. Starglider’s filled polygons—with hidden surface removal—seemed impossible on limited hardware.

Gameplay

ElementImplementation
Flight modelSimplified physics, accessible
EnemiesWalkers, stompers, missiles
RefuellingLand on pads to recharge
ObjectiveDestroy Ergon war machine

The Novella

Starglider shipped with a novella by James Follett that expanded the game’s universe—a common practice for 1980s games that enhanced immersion beyond what graphics could convey.

Jez San and Argonaut

Jez San founded Argonaut at age 16. Starglider’s success led to:

  • Starglider 2 (1988)
  • Collaboration with Nintendo
  • The Super FX chip
  • Star Fox on SNES

Legacy

Starglider proved British developers could compete technically with anyone. Its success established Argonaut as 3D specialists, ultimately leading to hardware design work that shaped console gaming.

See Also