1970s
Microprocessors arrive. Arcades explode. Home computing becomes possible.
1970
17 eventsAndy Davidson born
Worms creator
Bank Switching
Bank switching allows systems with limited address space to access more memory by swapping different memory regions into the same address range.
Data Compression
Compression techniques allowed game developers to fit larger games into limited ROM and RAM by encoding data more efficiently, from simple RLE to sophisticated algorithms.
Double Buffering
Double buffering uses two screen areas—drawing to one while displaying the other—eliminating the visual tearing that occurs when updating the screen mid-display.
Double Buffering
Double buffering drew to an off-screen buffer while displaying another, eliminating visual tearing and enabling smooth animation even on slow hardware.
Educational Software
Educational software encompassed everything from typing tutors to language learning programs, promising that computers could transform education.
Game Design
Game design encompasses the rules, systems, and experiences that make games engaging, evolving from intuitive craft to studied discipline with established principles and vocabulary.
John Carmack born
The engine architect
LJN
The Acclaim-owned toy company notorious for producing consistently poor licensed NES games, whose rainbow logo became a warning sign for quality-conscious gamers.
Nicola Salmoria born
MAME's founder
Nintendo R&D1
Nintendo Research & Development 1 created the Game Boy, *Metroid*, and pioneered handheld gaming under the legendary Gunpei Yokoi.
Object Pooling
Object pooling pre-allocates and reuses game objects instead of creating and destroying them, avoiding memory fragmentation and allocation overhead.
Online Multiplayer
Online multiplayer evolved from university networks through dial-up modems to broadband, fundamentally changing how and what we play.
PAL vs NTSC
The video standard differences that caused European gamers to experience games 17% slower than intended, with wrong-pitched music and bordered screens.
Soviet Computing
The parallel computing culture that developed in the USSR, featuring cloned Western designs, original architectures like the BK-0010, and unique software including the original Tetris.
Tim Follin born
The virtuoso of limited hardware
Tim Sweeney born
From ZZT to Unreal
1971
6 eventsArcade Games
Coin-operated arcade games shaped video game design through quarter-munching difficulty, social play, and hardware beyond home capabilities.
Arcade Hardware
Arcade hardware evolved from discrete logic through custom boards to standardised platforms, always pushing graphical boundaries ahead of home systems.
Educational Gaming
Educational games sought to make learning engaging, from *The Oregon Trail* to *Reader Rabbit* to modern attempts at gamified education.
Martin Hollis born
GoldenEye's architect
The Oregon Trail
The 1971 educational game that taught American children about westward expansion while killing their virtual families with disease.
Intel releases the 4004 microprocessor
The first commercially available microprocessor launches, putting a complete CPU on a single chip and making personal computing possible.
1972
8 eventsAtari
Atari created the video game industry with Pong, dominated it with the 2600, and nearly destroyed it through hubris and shovelware.
Jeroen Tel born
The Dutch master of SID
Jesper Kyd born
Scene to AAA composer
Michel Ancel born
Creator of Rayman
Paddle Controller
The rotary controller that defined early gaming from Pong to Breakout, offering precise single-axis movement.
Pixel Art
Pixel art places individual pixels deliberately to create images within severe resolution and colour constraints, a necessity become art form.
Pong
Two paddles, one ball, endless quarters—Atari's Pong proved video games could be a business and launched an industry.
Tomohiro Nishikado born
Creator of Space Invaders
1973
4 eventsFM Synthesis
FM synthesis creates complex timbres by modulating one oscillator's frequency with another, powering the Yamaha sound chips in computers and consoles.
Hudson Soft
Hudson Soft created Bomberman, co-developed the PC Engine/TurboGrafx-16 with NEC, and pioneered multiplayer gaming with their iconic bomb-laying franchise.
MECC
Minnesota Educational Computing Consortium created *The Oregon Trail* and pioneered educational software that taught generations of American students.
OPEC oil embargo triggers energy crisis
Arab oil producers embargo Western nations, quadrupling oil prices and triggering a global recession that reshapes the world economy.
1974
5 eventsIrem
Irem developed influential arcade games including Moon Patrol's parallax scrolling and R-Type's demanding shoot-em-up design, establishing techniques that defined their genres.
Racing Games
Racing games evolved from text-based simulations to photorealistic experiences, spanning arcade fun to hardcore simulation.
Turn-Based Combat
Turn-based combat gives players time to think, transforming RPG battles into puzzles where party composition, ability selection, and resource management matter more than reflexes.
Williams Electronics
Williams Electronics defined arcade gaming's golden age with Defender, Robotron 2084, and Joust, pushing technical boundaries while creating intensely challenging gameplay experiences.
Zilog
Zilog created the Z80 processor that powered the ZX Spectrum, Amstrad CPC, and countless arcade machines—enabling a generation of European home computing.
1975
8 events6502: The People's Processor
The MOS 6502 powered the Apple II, Atari 2600, Commodore 64, and NES—making home computing affordable and defining a generation of programmers.
Collision Detection
Collision detection determined when game objects touched, using techniques from simple bounding boxes to pixel-perfect checks, each trading accuracy for performance.
Enix
Enix published Dragon Quest, Japan's most beloved RPG series, establishing the template for Japanese role-playing games before merging with rival Square in 2003.
Lookup Tables
Lookup tables pre-calculated expensive operations like trigonometry and multiplication, storing results for instant retrieval on processors too slow for real-time maths.
Microsoft
Microsoft's journey in gaming spans from MS-DOS enabling early PC games to Xbox becoming a major console platform, acquiring studios like Bethesda and Activision.
Self-Modifying Code
Self-modifying code changed its own instructions at runtime, enabling impossible optimisations on 8-bit systems by treating code as data.
User Groups
Local computer clubs that provided community, technical support, software sharing, and social connection before the internet - the original computing communities.
Fall of Saigon ends Vietnam War
North Vietnamese forces capture Saigon, ending two decades of American involvement in Vietnam and reshaping US foreign policy.
1976
5 eventsBreakout
Atari's influential 1976 arcade game that spawned an entire genre and was famously prototyped by Steve Wozniak.
Colossal Cave Adventure
The 1976 text adventure that invented an entire genre, combining cave exploration with fantasy elements to create interactive fiction.
Data East
Data East developed diverse arcade games from BurgerTime's food-based platforming to Bad Dudes' action brawling, creating memorable experiences across multiple genres.
Steering Wheel Controller
The specialised input device that brought realistic driving control from arcades to living rooms, evolving from simple spinners to force feedback systems.
Z80: Zilog's Legendary Processor
The Zilog Z80 powered the ZX Spectrum, Amstrad CPC, MSX, and countless arcade machines—becoming the CPU of choice for European home computing.
1977
16 eventsApple II
Steve Wozniak's Apple II brought personal computing to homes and schools, establishing Apple and proving computers could be consumer products.
Atari 2600
The Atari VCS brought arcade gaming home, establishing the cartridge-based console market before hubris brought it crashing down.
Audio Programming
Audio programming on vintage hardware demanded intimate knowledge of sound chips, precise timing, and clever techniques to achieve musical results.
Brazil Gaming
The unique Brazilian gaming ecosystem created by the 1977-1992 import ban, featuring domestic clones, Tectoy's Master System dominance, and a distinct gaming culture.
Character Graphics
Character graphics used redefined text characters as game graphics, enabling colourful displays with minimal memory on systems designed primarily for text.
Flight Stick
The specialised joystick for flight and space combat games, evolving from simple sticks to full HOTAS cockpit setups.
Hardware Scrolling
Hardware scroll registers let the display shift smoothly pixel-by-pixel without copying memory—essential for fast, smooth side-scrolling games.
Raster Effects
Raster effects change graphics parameters during screen drawing, creating colour bars, split screens, and effects beyond normal hardware limits.
Raster Interrupts
Raster interrupts trigger code at exact screen positions, enabling split-screen effects, colour bars, and multiplexed sprites that defined 8-bit graphics.
Sprites
Sprites are hardware-supported graphical objects that move independently of the background, fundamental to 2D game graphics across platforms.
Toru Iwatani born
Creator of Pac-Man
TRS-80
The TRS-80 brought personal computing to Radio Shack stores across America, becoming an unexpected bestseller and establishing the home computer market.
Type-in Programs
Programs published in magazines for readers to manually type into their computers, teaching programming through hands-on experience while providing free software before cover tapes.
Vector Graphics
Vector graphics drew games using lines rather than pixels, creating distinctive glowing visuals in arcade classics like Asteroids, Tempest, and Star Wars before raster displays dominated.
VSync
VSync synchronised game updates with the monitor's vertical refresh, preventing screen tearing and providing consistent timing for game logic.
Star Wars released
George Lucas's space opera transforms cinema, creates the modern blockbuster, and inspires a generation of game developers.
1978
22 eventsAcorn Computers
Acorn Computers built the BBC Micro, won hearts in British schools, and spawned ARM—the processor architecture now in billions of devices.
Arcade to Console
Arcade-to-console conversion defined gaming for decades, as players sought home versions of coin-op experiences—often with compromises, occasionally with enhancements.
Attract Mode
Attract mode displayed automated gameplay demonstrations on idle arcade machines, enticing players to insert coins through flashy visuals, high score tables, and gameplay previews.
AY-3-8910: The Sound of the 80s
General Instrument's AY-3-8910 brought three-voice synthesis to home computers and arcades—powering the 128K Spectrum, Amstrad CPC, MSX, and countless coin-ops.
AY-3-8912
A pin-reduced variant of the AY-3-8910 with identical sound capabilities, commonly found in the ZX Spectrum 128K and other space-constrained designs.
Dan Bunten born
Multiplayer pioneer
Dave Theurer born
Atari arcade designer
Ed Logg born
Atari's prolific designer
Enemy Design
Enemy design creates opponents that challenge, teach, and engage players through behaviour patterns, visual communication, and balanced difficulty.
Epyx
Epyx created the Games series (Summer, Winter, California) and innovative action titles, pioneering sports compilations and establishing the joystick-waggling gameplay that defined an era.
Frame Animation
Frame animation creates movement by displaying sequences of pre-drawn sprite images, with quality determined by frame count, timing, and artistic principles borrowed from traditional animation.
Hitboxes
Hitboxes define the invisible collision boundaries around game objects, determining when attacks connect, pickups are collected, and characters collide with the world.
Melbourne House
Melbourne House published some of the 8-bit era's most acclaimed games, from Way of the Exploding Fist to The Hobbit.
MMORPG History
The evolution of massively multiplayer online role-playing games from text-based MUDs through graphical worlds like Ultima Online and EverQuest to the phenomenon of World of Warcraft.
Motorola 6809
The 1978 Motorola processor widely considered the best 8-bit CPU ever designed, featuring clean orthogonal architecture, 16-bit operations, and position-independent code support.
MUD History
Multi-User Dungeons pioneered online multiplayer gaming, creating persistent worlds, social dynamics, and design patterns MMORPGs would later adopt.
SNK
SNK created the Neo Geo arcade/home platform and dominated fighting games with Fatal Fury, Art of Fighting, and The King of Fighters, rivalling Capcom's Street Fighter dominance.
Space Invaders
Taito's 1978 arcade phenomenon created the shooter genre, caused a coin shortage in Japan, and proved games could be cultural events.
Sprite Animation
Frame-by-frame sprite animation creates the illusion of movement by cycling through carefully designed images at controlled intervals.
Sunsoft
Sunsoft developed technically impressive NES games with distinctive music, including acclaimed Batman and Blaster Master titles that pushed Nintendo's hardware to its limits.
Tiger Electronics
The American company that dominated the budget LCD handheld market with hundreds of licensed games, and pioneered touch-screen handhelds with the failed Game.com.
Trackball
The arcade input device that enabled precise analogue control for games like Centipede and Marble Madness.
1979
16 events68000: The 16-Bit Powerhouse
The Motorola 68000 powered the Amiga, Atari ST, Sega Mega Drive, and arcade machines—bringing workstation-class architecture to home computers.
Activision
Founded by rebellious Atari programmers who wanted credit for their work, Activision invented third-party publishing and proved developers mattered.
Asteroids
Asteroids combined vector graphics, momentum-based physics, and endless challenge into one of gaming's most influential and enduring arcade experiences.
Atari 8-bit Family
Atari's home computers offered superior graphics and sound to their contemporaries, yet never matched the company's console success.
Atari vs Activision
The 1979-1982 legal battle that established third-party game development as legitimate, when four Atari programmers founded Activision and survived the lawsuit that could have killed independent publishing.
Branching Narrative
Branching narrative lets player decisions shape story outcomes, from minor dialogue variations to completely different endings, creating personalised experiences at massive development cost.
Capcom
Japanese developer Capcom created Street Fighter, Mega Man, Resident Evil, and countless arcade classics, shaping gaming for decades.
Chris Crawford born
Game design theorist
Disk Protection
Disk protection techniques prevented casual copying of floppy disks through intentional errors, non-standard formatting, and hardware tricks.
Galaxian
Namco's 1979 space shooter that evolved Space Invaders with diving enemies, individual AI, and RGB colour graphics - the true ancestor of Galaga.
How a Cassette Becomes a Game
Cassettes were slow, cheap, and everywhere. Here’s how data marched from tape to RAM, one bit at a time.
Infocom
Infocom perfected the text adventure, creating Zork, Hitchhiker's Guide, and dozens of games that proved words could be as immersive as graphics.
Richard Garriott born
Lord British, Ultima creator
Sierra On-Line
Ken and Roberta Williams built Sierra from their kitchen table into the dominant force in graphic adventure games, creating King's Quest, Space Quest, and Leisure Suit Larry.
Star Raiders
Atari's groundbreaking 1979 space combat game that defined the genre and demonstrated what the Atari 400/800 could achieve.
Sony Walkman launches
The portable cassette player creates a new category of personal electronics and demonstrates the appeal of technology you carry with you.