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1970s

Microprocessors arrive. Arcades explode. Home computing becomes possible.

107
Events
10
Years

1970

17 events
Birth

Andy Davidson born

Worms creator

techniques

Bank Switching

Bank switching allows systems with limited address space to access more memory by swapping different memory regions into the same address range.

techniques

Data Compression

Compression techniques allowed game developers to fit larger games into limited ROM and RAM by encoding data more efficiently, from simple RLE to sophisticated algorithms.

techniques

Double Buffering

Double buffering uses two screen areas—drawing to one while displaying the other—eliminating the visual tearing that occurs when updating the screen mid-display.

techniques

Double Buffering

Double buffering drew to an off-screen buffer while displaying another, eliminating visual tearing and enabling smooth animation even on slow hardware.

culture

Educational Software

Educational software encompassed everything from typing tutors to language learning programs, promising that computers could transform education.

techniques

Game Design

Game design encompasses the rules, systems, and experiences that make games engaging, evolving from intuitive craft to studied discipline with established principles and vocabulary.

Birth

John Carmack born

The engine architect

companies

LJN

The Acclaim-owned toy company notorious for producing consistently poor licensed NES games, whose rainbow logo became a warning sign for quality-conscious gamers.

Birth

Nicola Salmoria born

MAME's founder

companies

Nintendo R&D1

Nintendo Research & Development 1 created the Game Boy, *Metroid*, and pioneered handheld gaming under the legendary Gunpei Yokoi.

techniques

Object Pooling

Object pooling pre-allocates and reuses game objects instead of creating and destroying them, avoiding memory fragmentation and allocation overhead.

culture

Online Multiplayer

Online multiplayer evolved from university networks through dial-up modems to broadband, fundamentally changing how and what we play.

culture

PAL vs NTSC

The video standard differences that caused European gamers to experience games 17% slower than intended, with wrong-pitched music and bordered screens.

culture

Soviet Computing

The parallel computing culture that developed in the USSR, featuring cloned Western designs, original architectures like the BK-0010, and unique software including the original Tetris.

Birth

Tim Follin born

The virtuoso of limited hardware

Birth

Tim Sweeney born

From ZZT to Unreal

1971

6 events

1972

8 events

1973

4 events

1974

5 events

1975

8 events

1976

5 events

1977

16 events
systems

Apple II

Steve Wozniak's Apple II brought personal computing to homes and schools, establishing Apple and proving computers could be consumer products.

systems

Atari 2600

The Atari VCS brought arcade gaming home, establishing the cartridge-based console market before hubris brought it crashing down.

techniques

Audio Programming

Audio programming on vintage hardware demanded intimate knowledge of sound chips, precise timing, and clever techniques to achieve musical results.

culture

Brazil Gaming

The unique Brazilian gaming ecosystem created by the 1977-1992 import ban, featuring domestic clones, Tectoy's Master System dominance, and a distinct gaming culture.

techniques

Character Graphics

Character graphics used redefined text characters as game graphics, enabling colourful displays with minimal memory on systems designed primarily for text.

hardware

Flight Stick

The specialised joystick for flight and space combat games, evolving from simple sticks to full HOTAS cockpit setups.

techniques

Hardware Scrolling

Hardware scroll registers let the display shift smoothly pixel-by-pixel without copying memory—essential for fast, smooth side-scrolling games.

techniques

Raster Effects

Raster effects change graphics parameters during screen drawing, creating colour bars, split screens, and effects beyond normal hardware limits.

techniques

Raster Interrupts

Raster interrupts trigger code at exact screen positions, enabling split-screen effects, colour bars, and multiplexed sprites that defined 8-bit graphics.

techniques

Sprites

Sprites are hardware-supported graphical objects that move independently of the background, fundamental to 2D game graphics across platforms.

Birth

Toru Iwatani born

Creator of Pac-Man

systems

TRS-80

The TRS-80 brought personal computing to Radio Shack stores across America, becoming an unexpected bestseller and establishing the home computer market.

culture

Type-in Programs

Programs published in magazines for readers to manually type into their computers, teaching programming through hands-on experience while providing free software before cover tapes.

techniques

Vector Graphics

Vector graphics drew games using lines rather than pixels, creating distinctive glowing visuals in arcade classics like Asteroids, Tempest, and Star Wars before raster displays dominated.

techniques

VSync

VSync synchronised game updates with the monitor's vertical refresh, preventing screen tearing and providing consistent timing for game logic.

World

Star Wars released

George Lucas's space opera transforms cinema, creates the modern blockbuster, and inspires a generation of game developers.

1978

22 events
companies

Acorn Computers

Acorn Computers built the BBC Micro, won hearts in British schools, and spawned ARM—the processor architecture now in billions of devices.

culture

Arcade to Console

Arcade-to-console conversion defined gaming for decades, as players sought home versions of coin-op experiences—often with compromises, occasionally with enhancements.

techniques

Attract Mode

Attract mode displayed automated gameplay demonstrations on idle arcade machines, enticing players to insert coins through flashy visuals, high score tables, and gameplay previews.

hardware

AY-3-8910: The Sound of the 80s

General Instrument's AY-3-8910 brought three-voice synthesis to home computers and arcades—powering the 128K Spectrum, Amstrad CPC, MSX, and countless coin-ops.

hardware

AY-3-8912

A pin-reduced variant of the AY-3-8910 with identical sound capabilities, commonly found in the ZX Spectrum 128K and other space-constrained designs.

Birth

Dan Bunten born

Multiplayer pioneer

Birth

Dave Theurer born

Atari arcade designer

Birth

Ed Logg born

Atari's prolific designer

techniques

Enemy Design

Enemy design creates opponents that challenge, teach, and engage players through behaviour patterns, visual communication, and balanced difficulty.

companies

Epyx

Epyx created the Games series (Summer, Winter, California) and innovative action titles, pioneering sports compilations and establishing the joystick-waggling gameplay that defined an era.

techniques

Frame Animation

Frame animation creates movement by displaying sequences of pre-drawn sprite images, with quality determined by frame count, timing, and artistic principles borrowed from traditional animation.

techniques

Hitboxes

Hitboxes define the invisible collision boundaries around game objects, determining when attacks connect, pickups are collected, and characters collide with the world.

companies

Melbourne House

Melbourne House published some of the 8-bit era's most acclaimed games, from Way of the Exploding Fist to The Hobbit.

culture

MMORPG History

The evolution of massively multiplayer online role-playing games from text-based MUDs through graphical worlds like Ultima Online and EverQuest to the phenomenon of World of Warcraft.

hardware

Motorola 6809

The 1978 Motorola processor widely considered the best 8-bit CPU ever designed, featuring clean orthogonal architecture, 16-bit operations, and position-independent code support.

culture

MUD History

Multi-User Dungeons pioneered online multiplayer gaming, creating persistent worlds, social dynamics, and design patterns MMORPGs would later adopt.

companies

SNK

SNK created the Neo Geo arcade/home platform and dominated fighting games with Fatal Fury, Art of Fighting, and The King of Fighters, rivalling Capcom's Street Fighter dominance.

games

Space Invaders

Taito's 1978 arcade phenomenon created the shooter genre, caused a coin shortage in Japan, and proved games could be cultural events.

techniques

Sprite Animation

Frame-by-frame sprite animation creates the illusion of movement by cycling through carefully designed images at controlled intervals.

companies

Sunsoft

Sunsoft developed technically impressive NES games with distinctive music, including acclaimed Batman and Blaster Master titles that pushed Nintendo's hardware to its limits.

companies

Tiger Electronics

The American company that dominated the budget LCD handheld market with hundreds of licensed games, and pioneered touch-screen handhelds with the failed Game.com.

hardware

Trackball

The arcade input device that enabled precise analogue control for games like Centipede and Marble Madness.

1979

16 events
hardware

68000: The 16-Bit Powerhouse

The Motorola 68000 powered the Amiga, Atari ST, Sega Mega Drive, and arcade machines—bringing workstation-class architecture to home computers.

companies

Activision

Founded by rebellious Atari programmers who wanted credit for their work, Activision invented third-party publishing and proved developers mattered.

games

Asteroids

Asteroids combined vector graphics, momentum-based physics, and endless challenge into one of gaming's most influential and enduring arcade experiences.

systems

Atari 8-bit Family

Atari's home computers offered superior graphics and sound to their contemporaries, yet never matched the company's console success.

culture

Atari vs Activision

The 1979-1982 legal battle that established third-party game development as legitimate, when four Atari programmers founded Activision and survived the lawsuit that could have killed independent publishing.

techniques

Branching Narrative

Branching narrative lets player decisions shape story outcomes, from minor dialogue variations to completely different endings, creating personalised experiences at massive development cost.

companies

Capcom

Japanese developer Capcom created Street Fighter, Mega Man, Resident Evil, and countless arcade classics, shaping gaming for decades.

Birth

Chris Crawford born

Game design theorist

techniques

Disk Protection

Disk protection techniques prevented casual copying of floppy disks through intentional errors, non-standard formatting, and hardware tricks.

games

Galaxian

Namco's 1979 space shooter that evolved Space Invaders with diving enemies, individual AI, and RGB colour graphics - the true ancestor of Galaga.

techniques

How a Cassette Becomes a Game

Cassettes were slow, cheap, and everywhere. Here’s how data marched from tape to RAM, one bit at a time.

companies

Infocom

Infocom perfected the text adventure, creating Zork, Hitchhiker's Guide, and dozens of games that proved words could be as immersive as graphics.

Birth

Richard Garriott born

Lord British, Ultima creator

companies

Sierra On-Line

Ken and Roberta Williams built Sierra from their kitchen table into the dominant force in graphic adventure games, creating King's Quest, Space Quest, and Leisure Suit Larry.

games

Star Raiders

Atari's groundbreaking 1979 space combat game that defined the genre and demonstrated what the Atari 400/800 could achieve.

World

Sony Walkman launches

The portable cassette player creates a new category of personal electronics and demonstrates the appeal of technology you carry with you.