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2000s

Mobile gaming, digital distribution, and the indie game revolution reshape the industry.

112
Events
10
Years

2000

13 events
Closed

Cavedog Entertainment closes

Cavedog Entertainment (1995–2000)

games

Deus Ex

Deus Ex merged first-person action with deep RPG systems and conspiracy narrative, offering unprecedented player freedom in how to approach every situation.

culture

Experimental Games

Experimental games push boundaries of what games can be, exploring personal expression, unconventional mechanics, and artistic ambition.

games

Hitman

Hitman transformed contract killing into puzzle-solving, giving players elaborate sandboxes where disguises, timing, and creativity determined how targets met their end.

games

Icewind Dale

Icewind Dale used the Baldur's Gate engine for a different purpose—a combat-heavy dungeon crawler where players created their entire party and fought through the frozen north.

games

Jet Set Radio

Jet Set Radio pioneered cel-shaded graphics while delivering stylish inline skating and graffiti culture, creating an aesthetic that defined Dreamcast's creative ambition.

Closed

Looking Glass Studios closes

Looking Glass Studios (1990–2000)

games

Mario Tennis

Camelot Software's *Mario Tennis* combined accessible controls with surprising depth, creating Nintendo's premier sports franchise outside of *Mario Kart*.

games

Perfect Dark

Perfect Dark built on GoldenEye's foundation with simulant bots, weapon customisation, and Counter-Operative mode, pushing the N64 to its absolute limits.

companies

Smilebit

Smilebit developed stylistically bold Dreamcast and Xbox titles including Jet Set Radio and Panzer Dragoon Orta before merging back into Sega's corporate structure.

Closed

Softdisk closes

Softdisk (1981–2000)

games

SSX

SSX combined arcade snowboarding with massive tricks, vibrant presentation, and a boost system that rewarded stylish play, defining extreme sports on PlayStation 2.

games

Vagrant Story

Vagrant Story delivered Shakespearean drama and intricate weapon crafting in a dungeon crawler that demanded mastery, earning perfect scores while remaining defiantly uncommercial.

2001

17 events
games

Advance Wars

Advance Wars distilled turn-based strategy into accessible perfection, with commanding officers adding personality and asymmetric powers to military tactics.

games

Arcanum: Of Steamworks and Magick Obscura

Arcanum blended steampunk technology with traditional fantasy magic, creating a world where dwarven factories competed with elven sorcery and player choices genuinely shaped the narrative.

companies

Bethesda Game Studios

Bethesda Game Studios created the modern open-world RPG template with Morrowind, Oblivion, and Skyrim, delivering vast explorable worlds at the cost of technical polish.

games

Black & White

Lionhead's Black & White combined god game mechanics with an AI creature that learned from player behaviour, representing Peter Molyneux's ambitious vision for emergent gameplay.

Closed

BlueSky Software closes

BlueSky Software (1988–2001)

Closed

Bullfrog Productions closes

Bullfrog Productions (1987–2001)

games

Burnout

Criterion's Burnout series transformed racing game crashes from failures into spectacular slow-motion rewards, pioneering destruction physics and aggressive driving mechanics.

systems

Game Boy Advance

Nintendo's Game Boy Advance brought 32-bit power to handhelds, delivering SNES-quality gaming on the go with impressive battery life.

games

Golden Sun

Golden Sun brought console-quality JRPG production to Game Boy Advance with impressive visuals, Djinn collection, and puzzle-heavy exploration.

games

Grand Theft Auto III

Grand Theft Auto III transformed the series into a 3D open world, creating the modern sandbox crime game and establishing Rockstar as industry leaders.

games

Halo: Combat Evolved

Bungie's *Halo* launched with the Xbox and proved console shooters could rival PC games, establishing a franchise that defined Xbox gaming.

games

Pro Evolution Soccer

Pro Evolution Soccer prioritised gameplay authenticity over licenses, creating a football simulation beloved by purists who valued how it played over whose names appeared.

games

Rez

Tetsuya Mizuguchi's *Rez* fused rail shooting with electronic music, creating an audio-visual experience where gameplay and sound became inseparable.

companies

Rockstar North

The Dundee-based studio that evolved from DMA Design into the creators of Grand Theft Auto, transforming open-world gaming forever.

Closed

Seibu Kaihatsu closes

Seibu Kaihatsu (1982–2001)

Closed

Technosoft closes

Technosoft (1980–2001)

World

September 11 attacks reshape the world

Terrorist attacks on the United States trigger wars, surveillance expansion, and a fundamental shift in global politics and technology.

2002

8 events

2003

18 events
Closed

Atari Games closes

Atari Games (1984–2003)

Closed

Black Isle Studios closes

Black Isle Studios (1996–2003)

Closed

Black Isle Studios closes

Black Isle Studios (1996–2003)

Closed

Compile closes

Compile (1983–2003)

Closed

Data East closes

Data East (1976–2003)

Closed

Enix closes

Enix (1975–2003)

games

Geometry Wars

Bizarre Creations' *Geometry Wars* helped launch Xbox Live Arcade and proved that small, focused games could thrive in the digital marketplace.

games

Lionheart: Legacy of the Crusader

Black Isle/Reflexive's *Lionheart* combined *Fallout*-style SPECIAL character creation with an alternate history where the Crusades released magic into the world.

Closed

MicroProse closes

MicroProse (1982–2003)

companies

Obsidian Entertainment

Obsidian Entertainment rose from Black Isle's ashes, delivering KOTOR II, Fallout: New Vegas, and Pillars of Eternity while earning a reputation for ambitious-but-buggy role-playing games.

companies

Q Entertainment

Q Entertainment pursued Tetsuya Mizuguchi's synaesthetic gaming vision after his departure from Sega, creating Lumines and continuing his audio-visual fusion work.

Closed

Square closes

Square (1986–2003)

Closed

Squaresoft closes

Squaresoft (1983–2003)

games

Star Wars: Knights of the Old Republic

KOTOR proved Star Wars could transcend action games, delivering a narrative RPG where player choices determined whether you saved the galaxy or ruled it through the dark side.

Closed

United Game Artists closes

United Game Artists (1998–2003)

Closed

Virgin Games closes

Virgin Games (1983–2003)

Closed

Westwood Studios closes

Westwood Studios (1985–2003)

Closed

Westwood Studios closes

Westwood Studios (1985–2003)

2004

20 events
Closed

Acclaim Entertainment closes

Acclaim Entertainment (1987–2004)

Closed

Argonaut Software closes

Argonaut Software (1982–2004)

games

Cave Story

Daisuke Amaya's 2004 freeware action-platformer, developed solo over five years, that helped ignite the modern indie game movement.

Closed

Delphine Software closes

Delphine Software (1988–2004)

Birth

Derek Yu born

Spelunky's architect

culture

EA Spouse

The 2004 anonymous blog post by Erin Hoffman that exposed Electronic Arts' brutal overtime practices, sparking industry-wide discussion of working conditions and resulting in class action lawsuits.

games

Fable

Lionhead's Fable promised a world that reacted to every player choice, delivering an accessible action RPG where moral decisions shaped character appearance and world reputation.

games

Football Manager

Sports Interactive's *Football Manager* series let players manage every detail of a football club, creating obsessive depth that has consumed millions of hours.

games

Half-Life 2

Valve's *Half-Life 2* redefined first-person storytelling with physics-based gameplay, facial animation, and the Source engine that powered a generation.

culture

Indie Games

Indie games emerged from digital distribution enabling developers to bypass publishers, creating space for creative risk, personal vision, and genres that AAA abandoned.

games

Katamari Damacy

Keita Takahashi's *Katamari Damacy* tasked players with rolling up everything from thumbtacks to continents, creating joy through absurdist escalation.

Birth

Keita Takahashi born

Katamari's creator

games

Lumines

Lumines merged falling-block puzzling with electronic music, creating a PSP launch title where gameplay and soundtrack became inseparable experiences.

hardware

Nintendo DS

Nintendo's dual-screen handheld combined touchscreen input with traditional controls, enabling innovative gameplay that dominated handheld gaming.

Closed

Origin Systems closes

Origin Systems (1983–2004)

Closed

Sega AM2 closes

Sega AM2 (1983–2004)

Closed

Smilebit closes

Smilebit (2000–2004)

companies

Telltale Games

Telltale Games revived adventure gaming through episodic releases and licensed properties, pioneering choice-driven narrative before rapid expansion led to closure and rebirth.

games

Vampire: The Masquerade - Bloodlines

Bloodlines shipped broken but brilliant, capturing the World of Darkness with unprecedented atmosphere and reactivity before patches and mods revealed the masterpiece underneath.

World

Facebook launches from a Harvard dorm room

Mark Zuckerberg's social network begins its rise to become the dominant platform connecting billions of people worldwide.

2005

6 events

2006

5 events

2007

7 events

2008

5 events

2009

13 events
techniques

Crafting Systems

Crafting systems let players transform gathered resources into tools, weapons, and structures, creating gameplay loops that reward exploration and resource management.

companies

Devolver Digital

Devolver Digital built a publishing identity around distinctive indie games and anarchic marketing, championing developers while mocking industry conventions.

games

Dragon Age: Origins

Dragon Age: Origins revived classic CRPG design with tactical combat, origin stories that shaped your character's perspective, and a morally grey world where every choice had consequences.

Closed

Ensemble Studios closes

Ensemble Studios (1995–2009)

Closed

Factor 5 closes

Factor 5 (1987–2009)

Birth

Markus Persson born

Minecraft's creator

Closed

Midway closes

Midway (1958–2009)

Closed

Midway Games closes

Midway Games (1958–2009)

companies

Mojang

Mojang grew from Minecraft's success into a studio acquired by Microsoft for $2.5 billion, continuing to develop the world's best-selling game under corporate ownership.

companies

Supergiant Games

Supergiant Games established a reputation for artistic excellence with Bastion, Transistor, Pyre, and Hades, each game exploring new genres while maintaining distinctive visual and audio identity.

culture

Survival Games

Survival games challenge players to gather resources, craft tools, and endure hostile environments, from *Minecraft* to *DayZ* to *Valheim*.

Closed

The Designers Republic closes

The Designers Republic (1986–2009)

World

Minecraft begins its blocky conquest

Markus 'Notch' Persson releases an early version of Minecraft, a game that will become one of the best-selling of all time.