2000s
Mobile gaming, digital distribution, and the indie game revolution reshape the industry.
2000
13 eventsCavedog Entertainment closes
Cavedog Entertainment (1995–2000)
Deus Ex
Deus Ex merged first-person action with deep RPG systems and conspiracy narrative, offering unprecedented player freedom in how to approach every situation.
Experimental Games
Experimental games push boundaries of what games can be, exploring personal expression, unconventional mechanics, and artistic ambition.
Hitman
Hitman transformed contract killing into puzzle-solving, giving players elaborate sandboxes where disguises, timing, and creativity determined how targets met their end.
Icewind Dale
Icewind Dale used the Baldur's Gate engine for a different purpose—a combat-heavy dungeon crawler where players created their entire party and fought through the frozen north.
Jet Set Radio
Jet Set Radio pioneered cel-shaded graphics while delivering stylish inline skating and graffiti culture, creating an aesthetic that defined Dreamcast's creative ambition.
Looking Glass Studios closes
Looking Glass Studios (1990–2000)
Mario Tennis
Camelot Software's *Mario Tennis* combined accessible controls with surprising depth, creating Nintendo's premier sports franchise outside of *Mario Kart*.
Perfect Dark
Perfect Dark built on GoldenEye's foundation with simulant bots, weapon customisation, and Counter-Operative mode, pushing the N64 to its absolute limits.
Smilebit
Smilebit developed stylistically bold Dreamcast and Xbox titles including Jet Set Radio and Panzer Dragoon Orta before merging back into Sega's corporate structure.
Softdisk closes
Softdisk (1981–2000)
SSX
SSX combined arcade snowboarding with massive tricks, vibrant presentation, and a boost system that rewarded stylish play, defining extreme sports on PlayStation 2.
Vagrant Story
Vagrant Story delivered Shakespearean drama and intricate weapon crafting in a dungeon crawler that demanded mastery, earning perfect scores while remaining defiantly uncommercial.
2001
17 eventsAdvance Wars
Advance Wars distilled turn-based strategy into accessible perfection, with commanding officers adding personality and asymmetric powers to military tactics.
Arcanum: Of Steamworks and Magick Obscura
Arcanum blended steampunk technology with traditional fantasy magic, creating a world where dwarven factories competed with elven sorcery and player choices genuinely shaped the narrative.
Bethesda Game Studios
Bethesda Game Studios created the modern open-world RPG template with Morrowind, Oblivion, and Skyrim, delivering vast explorable worlds at the cost of technical polish.
Black & White
Lionhead's Black & White combined god game mechanics with an AI creature that learned from player behaviour, representing Peter Molyneux's ambitious vision for emergent gameplay.
BlueSky Software closes
BlueSky Software (1988–2001)
Bullfrog Productions closes
Bullfrog Productions (1987–2001)
Burnout
Criterion's Burnout series transformed racing game crashes from failures into spectacular slow-motion rewards, pioneering destruction physics and aggressive driving mechanics.
Game Boy Advance
Nintendo's Game Boy Advance brought 32-bit power to handhelds, delivering SNES-quality gaming on the go with impressive battery life.
Golden Sun
Golden Sun brought console-quality JRPG production to Game Boy Advance with impressive visuals, Djinn collection, and puzzle-heavy exploration.
Grand Theft Auto III
Grand Theft Auto III transformed the series into a 3D open world, creating the modern sandbox crime game and establishing Rockstar as industry leaders.
Halo: Combat Evolved
Bungie's *Halo* launched with the Xbox and proved console shooters could rival PC games, establishing a franchise that defined Xbox gaming.
Pro Evolution Soccer
Pro Evolution Soccer prioritised gameplay authenticity over licenses, creating a football simulation beloved by purists who valued how it played over whose names appeared.
Rez
Tetsuya Mizuguchi's *Rez* fused rail shooting with electronic music, creating an audio-visual experience where gameplay and sound became inseparable.
Rockstar North
The Dundee-based studio that evolved from DMA Design into the creators of Grand Theft Auto, transforming open-world gaming forever.
Seibu Kaihatsu closes
Seibu Kaihatsu (1982–2001)
Technosoft closes
Technosoft (1980–2001)
September 11 attacks reshape the world
Terrorist attacks on the United States trigger wars, surveillance expansion, and a fundamental shift in global politics and technology.
2002
8 eventsAge of Mythology
Age of Mythology applied the Age of Empires formula to Greek, Egyptian, and Norse mythology, adding god powers and mythical units to the historical RTS template.
DMA Design closes
DMA Design (1987–2002)
Game Jams
Game jams challenge developers to create complete games in limited time, fostering experimentation, community building, and unexpected innovation.
Metroid Prime
Retro Studios translated *Metroid*'s atmospheric exploration into first-person, creating one of the GameCube's defining experiences.
Neverwinter Nights
Neverwinter Nights shipped with a complete toolset that let players create and share their own D&D adventures, spawning a modding community that outlived the game's commercial lifespan.
The Elder Scrolls III: Morrowind
Morrowind dropped players into Vvardenfell's alien landscape without hand-holding, trusting them to find their own path through a world of giant mushrooms, enslaved races, and dying gods.
The Legend of Zelda: The Wind Waker
Wind Waker divided opinion with its cartoon aesthetic but delivered timeless visuals and ocean exploration that endure better than any realistic alternative.
Tom Clancy's Splinter Cell
Splinter Cell defined stealth through its light meter mechanic, putting players in darkness as Sam Fisher navigated geopolitical intrigue with lethal precision.
2003
18 eventsAtari Games closes
Atari Games (1984–2003)
Black Isle Studios closes
Black Isle Studios (1996–2003)
Black Isle Studios closes
Black Isle Studios (1996–2003)
Compile closes
Compile (1983–2003)
Data East closes
Data East (1976–2003)
Enix closes
Enix (1975–2003)
Geometry Wars
Bizarre Creations' *Geometry Wars* helped launch Xbox Live Arcade and proved that small, focused games could thrive in the digital marketplace.
Lionheart: Legacy of the Crusader
Black Isle/Reflexive's *Lionheart* combined *Fallout*-style SPECIAL character creation with an alternate history where the Crusades released magic into the world.
MicroProse closes
MicroProse (1982–2003)
Obsidian Entertainment
Obsidian Entertainment rose from Black Isle's ashes, delivering KOTOR II, Fallout: New Vegas, and Pillars of Eternity while earning a reputation for ambitious-but-buggy role-playing games.
Q Entertainment
Q Entertainment pursued Tetsuya Mizuguchi's synaesthetic gaming vision after his departure from Sega, creating Lumines and continuing his audio-visual fusion work.
Square closes
Square (1986–2003)
Squaresoft closes
Squaresoft (1983–2003)
Star Wars: Knights of the Old Republic
KOTOR proved Star Wars could transcend action games, delivering a narrative RPG where player choices determined whether you saved the galaxy or ruled it through the dark side.
United Game Artists closes
United Game Artists (1998–2003)
Virgin Games closes
Virgin Games (1983–2003)
Westwood Studios closes
Westwood Studios (1985–2003)
Westwood Studios closes
Westwood Studios (1985–2003)
2004
20 eventsAcclaim Entertainment closes
Acclaim Entertainment (1987–2004)
Argonaut Software closes
Argonaut Software (1982–2004)
Cave Story
Daisuke Amaya's 2004 freeware action-platformer, developed solo over five years, that helped ignite the modern indie game movement.
Delphine Software closes
Delphine Software (1988–2004)
Derek Yu born
Spelunky's architect
EA Spouse
The 2004 anonymous blog post by Erin Hoffman that exposed Electronic Arts' brutal overtime practices, sparking industry-wide discussion of working conditions and resulting in class action lawsuits.
Fable
Lionhead's Fable promised a world that reacted to every player choice, delivering an accessible action RPG where moral decisions shaped character appearance and world reputation.
Football Manager
Sports Interactive's *Football Manager* series let players manage every detail of a football club, creating obsessive depth that has consumed millions of hours.
Half-Life 2
Valve's *Half-Life 2* redefined first-person storytelling with physics-based gameplay, facial animation, and the Source engine that powered a generation.
Indie Games
Indie games emerged from digital distribution enabling developers to bypass publishers, creating space for creative risk, personal vision, and genres that AAA abandoned.
Katamari Damacy
Keita Takahashi's *Katamari Damacy* tasked players with rolling up everything from thumbtacks to continents, creating joy through absurdist escalation.
Keita Takahashi born
Katamari's creator
Lumines
Lumines merged falling-block puzzling with electronic music, creating a PSP launch title where gameplay and soundtrack became inseparable experiences.
Nintendo DS
Nintendo's dual-screen handheld combined touchscreen input with traditional controls, enabling innovative gameplay that dominated handheld gaming.
Origin Systems closes
Origin Systems (1983–2004)
Sega AM2 closes
Sega AM2 (1983–2004)
Smilebit closes
Smilebit (2000–2004)
Telltale Games
Telltale Games revived adventure gaming through episodic releases and licensed properties, pioneering choice-driven narrative before rapid expansion led to closure and rebirth.
Vampire: The Masquerade - Bloodlines
Bloodlines shipped broken but brilliant, capturing the World of Darkness with unprecedented atmosphere and reactivity before patches and mods revealed the masterpiece underneath.
Facebook launches from a Harvard dorm room
Mark Zuckerberg's social network begins its rise to become the dominant platform connecting billions of people worldwide.
2005
6 eventsEpisodic Gaming
Episodic gaming promised television-style release schedules for games, with mixed results from Telltale's successes to abandoned projects.
Guitar Hero
Guitar Hero brought rhythm gaming to Western audiences with its guitar controller and rock soundtrack, creating a cultural phenomenon before the genre's collapse.
Ion Storm closes
Ion Storm (1996–2005)
Pokemon Mystery Dungeon
Chunsoft's *Pokemon Mystery Dungeon* combined the roguelike dungeon crawling of *Shiren* with Pokemon collecting, creating an unexpectedly emotional series.
Troika Games closes
Troika Games (1998–2005)
Yakuza
Sega's *Yakuza* series blended crime drama with absurdist side content, creating urban sandboxes where brutal combat coexisted with karaoke and arcade games.
2006
5 eventsCompany of Heroes
Company of Heroes revolutionised RTS with cover mechanics, squad-based infantry, and destructible environments that made World War II combat tactically meaningful.
Core Design closes
Core Design (1988–2006)
Frictional Games
Frictional Games proved that vulnerability creates terror, pioneering weaponless horror design with Penumbra and Amnesia that influenced an entire generation of indie developers.
Media Molecule
Media Molecule pioneered user-generated content gaming with LittleBigPlanet and Dreams, proving players could become creators within commercial games.
Shigesato Itoi dies
Shigesato Itoi (1989–2006)
2007
7 eventsAssassin's Creed
Assassin's Creed blended historical settings with open-world action, creating a franchise spanning centuries of stealthy parkour and hidden blade combat.
BioShock
BioShock brought immersive sim design to mainstream audiences through Rapture's fallen utopia, combining philosophical themes with shooter accessibility and a legendary twist.
Jim Butterfield dies
Jim Butterfield (1936–2007)
Mass Effect
Mass Effect built a science fiction universe rivalling Star Trek in depth, letting players shape Commander Shepard's personality and relationships across a trilogy where choices carried forward.
Rock Band
Harmonix expanded the *Guitar Hero* concept to full bands, letting four players perform together on drums, bass, guitar, and vocals.
Supreme Commander
Supreme Commander delivered Total Annihilation's spiritual successor with revolutionary strategic zoom, letting players seamlessly transition from individual units to entire theatre overview.
Apple launches the iPhone
Steve Jobs unveils a device that combines phone, music player, and internet communicator, launching the smartphone revolution.
2008
5 eventsHello Games
Hello Games transformed No Man's Sky from gaming's most controversial launch into its greatest redemption story through years of silent, dedicated updates.
LittleBigPlanet
Media Molecule's LittleBigPlanet gave players tools to create and share their own levels, establishing user-generated content as a pillar of modern game design.
Spelunky
Spelunky fused roguelike principles with platformer action, proving procedural generation and permadeath could work in real-time gameplay and inspiring a generation of roguelites.
Tomonobu Itagaki dies
Tomonobu Itagaki (1992–2008)
Global financial crisis erupts
The collapse of Lehman Brothers triggers the worst financial crisis since the Great Depression, reshaping economies worldwide.
2009
13 eventsCrafting Systems
Crafting systems let players transform gathered resources into tools, weapons, and structures, creating gameplay loops that reward exploration and resource management.
Devolver Digital
Devolver Digital built a publishing identity around distinctive indie games and anarchic marketing, championing developers while mocking industry conventions.
Dragon Age: Origins
Dragon Age: Origins revived classic CRPG design with tactical combat, origin stories that shaped your character's perspective, and a morally grey world where every choice had consequences.
Ensemble Studios closes
Ensemble Studios (1995–2009)
Factor 5 closes
Factor 5 (1987–2009)
Markus Persson born
Minecraft's creator
Midway closes
Midway (1958–2009)
Midway Games closes
Midway Games (1958–2009)
Mojang
Mojang grew from Minecraft's success into a studio acquired by Microsoft for $2.5 billion, continuing to develop the world's best-selling game under corporate ownership.
Supergiant Games
Supergiant Games established a reputation for artistic excellence with Bastion, Transistor, Pyre, and Hades, each game exploring new genres while maintaining distinctive visual and audio identity.
Survival Games
Survival games challenge players to gather resources, craft tools, and endure hostile environments, from *Minecraft* to *DayZ* to *Valheim*.
The Designers Republic closes
The Designers Republic (1986–2009)
Minecraft begins its blocky conquest
Markus 'Notch' Persson releases an early version of Minecraft, a game that will become one of the best-selling of all time.