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1990s

3D graphics, CD-ROMs, the World Wide Web, and the console wars define a new era.

305
Events
10
Years

1990

34 events
companies

Camelot Software Planning

Camelot Software Planning created the Shining Force series for Sega before becoming Nintendo's premier sports game developer with Mario Golf and Mario Tennis.

companies

Camelot Software Planning

Camelot created Shining Force at Sega before becoming Nintendo's premier sports game developer while crafting the Golden Sun RPG series.

games

Chip 'n Dale: Rescue Rangers

Chip 'n Dale: Rescue Rangers delivered excellent two-player cooperative platforming, with the chipmunk duo throwing boxes, apples, and each other through colourful stages.

culture

Chiptune

The music genre and culture built around creating new music using vintage game hardware sound chips, particularly the Game Boy with LSDJ tracker software.

companies

Climax Entertainment

Climax Entertainment crafted distinctive action-adventures with isometric perspectives, creating Landstalker and its spiritual successors across multiple Sega platforms.

games

Columns

Columns challenged players to match coloured jewels in vertical columns of three, becoming Sega's answer to Tetris and a pack-in title for the Game Gear.

games

Crystalis

Crystalis delivered Zelda-style action RPG gameplay in a post-nuclear setting, featuring elemental swords, challenging combat, and a surprisingly ambitious narrative for the NES.

techniques

Cycle Accuracy

Cycle-accurate emulation reproduces original hardware behaviour at the CPU cycle level, enabling perfect compatibility at the cost of performance.

techniques

Digitised Sprites

Digitised sprites captured real actors and objects as pixel art, creating a realistic visual style that defined games like Mortal Kombat and Pit-Fighter.

games

Dr. Mario

Dr. Mario applied falling-block puzzle mechanics to virus elimination, creating Nintendo's answer to Tetris with accessible two-player competition.

companies

Eidos Interactive

British publisher Eidos rose to prominence with *Tomb Raider* and became a major force in 1990s gaming before acquisition by Square Enix.

games

Fire Emblem

Fire Emblem combined tactical combat with permanent death, creating emotional stakes where fallen units stayed dead and every battle decision mattered.

hardware

Game Genie

Codemasters/Galoob's cheat device for NES, SNES, Genesis, and Game Boy that brought the POKE culture to consoles - and survived Nintendo's legal challenge.

culture

Game Preservation

Game preservation efforts archive software, hardware, and cultural context of video game history, fighting against physical decay, format obsolescence, and corporate indifference.

culture

Gaming Accessibility

Gaming accessibility removes barriers that prevent disabled players from enjoying games, through options like remappable controls, subtitles, colourblind modes, and one-handed control schemes.

Birth

John Romero born

id Software co-founder

games

Little Nemo: The Dream Master

Little Nemo: The Dream Master let players feed candy to animals and ride them, gaining unique abilities to explore dreamworlds in this charming Capcom platformer.

companies

Looking Glass Studios

Looking Glass Studios pioneered immersive simulations with System Shock and Thief, creating sophisticated game systems that trusted player intelligence before financial struggles closed the studio.

techniques

Mode 7

Mode 7 was the SNES's signature graphical feature, enabling real-time rotation and scaling of background layers to create pseudo-3D effects in racing games and RPG world maps.

systems

Neo Geo

SNK's Neo Geo delivered arcade-identical gaming at home for the price of a used car, creating the ultimate enthusiast platform.

games

Raiden

Raiden distilled vertical shooting to its essence: satisfying weapons, challenging patterns, and two-player co-op that defined arcade shooting for the early 1990s.

companies

Revolution Software

Revolution Software created Broken Sword and Beneath a Steel Sky, maintaining adventure game development in the UK through the genre's commercial decline and eventual revival.

systems

Sega Game Gear

Sega's 1990 colour handheld that was essentially a portable Master System, offering backlit graphics but suffering from poor battery life that limited its success against Game Boy.

games

Snake Rattle 'n' Roll

Snake Rattle 'n' Roll challenged players to guide hungry snakes through isometric worlds, eating pellets to grow long enough to reach the exit scale.

companies

Sonic Team

Sonic Team created Sega's mascot and developed the Sonic series alongside experimental titles like NiGHTS, Phantasy Star Online, and Chu Chu Rocket.

games

Speedball 2: Brutal Deluxe

The Bitmap Brothers' violent future sport combined pinball physics with tactical team management.

systems

Super Nintendo Entertainment System

The SNES arrived late to the 16-bit war but won through superior software, Mode 7 magic, and the most celebrated game library of any console.

companies

Team17

Team17 rose from the Amiga demo scene to become one of Britain's most enduring game developers, creating the legendary Worms franchise.

Birth

Tetsuya Mizuguchi born

Synaesthesia designer

games

The Secret of Monkey Island

The Secret of Monkey Island perfected the point-and-click adventure with witty writing, memorable characters, and puzzles that challenged without frustrating.

games

Turrican

Manfred Trenz's run-and-gun showcased Amiga capabilities with massive levels, smooth scrolling, and Chris Hülsbeck's thunderous soundtrack.

culture

Tycoon Games

Tycoon games put players in charge of building and managing business empires, from theme parks to railroads to hospitals.

hardware

Video Toaster

NewTek's revolutionary Amiga expansion that turned a home computer into professional broadcast equipment, replacing $100,000 of gear for under $5,000.

games

Wing Commander

Wing Commander combined cinematic storytelling with space combat simulation, pioneering narrative-driven action games and pushing PC hardware to its limits.

1991

37 events
companies

Acid Software

Mark Sibly's New Zealand company that created Blitz Basic and developed games like Skidmarks, proving that compiled BASIC could produce commercial hits.

techniques

Active Time Battle

Active Time Battle added real-time urgency to turn-based combat through filling gauges, forcing faster decisions and creating tension that pure turn-based systems lacked.

games

Alien Breed

Alien Breed channelled Aliens into a top-down shooter, combining claustrophobic corridors with relentless xenomorph hordes across the Amiga and beyond.

games

Another World

Eric Chahi's Another World used rotoscoped animation and vector graphics to create a wordless cinematic experience that felt like playing a film.

games

Battletoads

Battletoads combined beat-em-up action with varied gameplay and punishing difficulty, showcasing Rare's technical prowess on the NES.

techniques

Blast Processing

Blast Processing was Sega's marketing term for the Genesis/Mega Drive's faster processor speed, becoming both a console war weapon and a source of technical debate.

companies

Blizzard Entertainment

Blizzard Entertainment built an empire on exceptionally polished games, from Warcraft and StarCraft to Diablo and World of Warcraft, defining genres through refinement rather than invention.

companies

Bungie

Bungie created Marathon, defined console FPS with Halo, and pioneered live-service gaming with Destiny, evolving from indie Mac developer to industry giant.

games

Captain Commando

Captain Commando assembled a bizarre team—a mummy, a ninja, and a knife-wielding baby in a mech—for four-player beat-em-up action that showcased Capcom's arcade excellence.

Closed

Cinemaware closes

Cinemaware (1985–1991)

games

Civilization

Sid Meier's Civilization let players guide a society from the Stone Age to the Space Age, creating the 4X genre and one of gaming's most addictive formulas.

companies

EA Sports

EA Sports dominated sports gaming through aggressive licensing, annual releases, and franchises covering every major sport, building a multi-billion dollar business.

companies

Epic Games

Tim Sweeney's Epic Games evolved from shareware publisher to Unreal Engine creator to *Fortnite* phenomenon, reshaping game development and distribution.

companies

Epic MegaGames

Tim Sweeney's company that started with shareware games like ZZT and Jazz Jackrabbit, evolved into Epic Games, and created Unreal Engine - one of gaming's biggest success stories.

Birth

Eric Chahi born

Cinematic visionary

games

Fatal Fury

Fatal Fury established SNK's fighting game legacy with multi-plane combat and characters who would define the company's crossover universe for decades.

games

Gods

The Bitmap Brothers' 1991 platformer combined puzzle-solving, combat, and their signature metallic aesthetic.

Closed

Hewson Consultants closes

Hewson Consultants (1980–1991)

In Memoriam

Ian Bell dies

Ian Bell (1984–1991)

companies

id Software

id Software created Commander Keen, Wolfenstein 3D, Doom, and Quake, defining PC gaming and pioneering shareware distribution.

In Memoriam

Jon Ritman dies

Jon Ritman (1983–1991)

games

Lemmings

DMA Design's 1991 puzzle phenomenon challenged players to save suicidal rodents through clever skill assignment.

Closed

Level 9 closes

Level 9 (1981–1991)

Closed

Mastertronic closes

Mastertronic (1983–1991)

games

Metroid II: Return of Samus

Metroid II brought Samus's exploration to Game Boy, tasking players with exterminating the Metroid species across the labyrinthine caves of SR388.

games

Micro Machines

Codemasters' 1991 top-down racing game featuring miniature vehicles racing across household environments—breakfast tables, pool tables, and garden paths.

Closed

Newsfield closes

Newsfield (1984–1991)

games

Puyo Puyo

Puyo Puyo combined falling-block puzzling with chain reaction mechanics, creating a competitive puzzle game that became a Japanese phenomenon and Sega staple.

games

Road Rash

Road Rash combined motorcycle racing with vehicular combat, letting players punch, kick, and club opponents while tearing down Californian highways.

games

Sonic the Hedgehog

Sega's blue blur gave them a mascot, a marketing weapon, and the game that made Genesis a genuine threat to Nintendo.

games

Street Fighter II

Street Fighter II created the competitive fighting game genre, revitalised arcades, and sparked console wars as Sega and Nintendo fought for the best port.

games

Streets of Rage

Streets of Rage delivered console-exclusive beat-em-up excellence with tight combat, memorable music by Yuzo Koshiro, and cooperative gameplay that rivalled arcade offerings.

games

Sunset Riders

Sunset Riders brought Contra-style action to the Wild West, with four bounty hunters chasing outlaws through saloons, trains, and frontier towns in colourful arcade action.

games

Super Ghouls 'n Ghosts

Super Ghouls 'n Ghosts continued Capcom's legendary difficulty with gorgeous 16-bit visuals, the double-jump, and the requirement to complete the game twice for the true ending.

Birth

Tommy Tallarico born

Game music and media

World

World Wide Web goes public

Tim Berners-Lee's World Wide Web project goes public, laying the foundation for the internet as we know it today.

World

Soviet Union dissolves

The Soviet Union officially dissolves after 69 years, ending the Cold War and reshaping global politics and economics.

1992

25 events
games

Art of Fighting

Art of Fighting introduced the spirit gauge and scaling sprite technology while establishing characters who would become SNK crossover staples.

techniques

Base Building

Base building lets players construct and expand military installations, creating strategic depth through placement decisions, tech trees, and the tension between economy and defence.

companies

DICE

Digital Illusions CE, the Swedish studio with demo scene roots that created the Battlefield series, Mirror's Edge, and became one of gaming's most technically accomplished developers.

games

Dune II

Dune II established the real-time strategy genre template, introducing base building, resource harvesting, tech trees, and unit production that every RTS would follow.

games

Dune II: The Building of a Dynasty

Dune II invented the real-time strategy template—harvesting resources, building bases, training units—that Command & Conquer and every subsequent RTS would follow.

techniques

Fatalities

Fatalities rewarded Mortal Kombat victories with gruesome finishing moves, creating controversy that led to game ratings while becoming the series' defining feature.

techniques

First-Person Horror

First-person horror leverages the perspective's intimacy to maximise vulnerability, using limited vision, spatial audio, and player embodiment to create inescapable dread.

games

Flashback

Flashback delivered cinematic rotoscoped animation, a complex sci-fi narrative, and demanding platforming that made it feel like a Hollywood production.

techniques

Fog of War

Fog of war obscures unexplored areas and enemy movements in strategy games, forcing players to scout and making information as valuable as military might.

techniques

Full Motion Video

Full motion video brought filmed footage into games, promising Hollywood production values but often delivering awkward acting and limited interactivity during the CD-ROM era.

games

Kirby's Dream Land

Kirby's Dream Land introduced the adorable pink hero with his signature inhale ability, delivering accessible platforming that welcomed newcomers while hiding surprising depth.

games

Landstalker

Landstalker delivered Zelda-style adventure from an isometric perspective, challenging players with tricky platforming and puzzle-solving across a treasure-hunting quest.

games

Lure of the Temptress

Revolution Software's debut combined point-and-click adventure with innovative NPC routines, setting the stage for *Beneath a Steel Sky* and *Broken Sword*.

Closed

Magnetic Scrolls closes

Magnetic Scrolls (1984–1992)

games

Mortal Kombat

Mortal Kombat shocked arcades with digitised violence and fatality finishers, sparking controversy that led to the ESRB rating system while building a fighting game empire.

culture

Mortal Kombat Controversy

The 1992-1993 controversy over Mortal Kombat's fatalities that led to congressional hearings and the creation of the ESRB, highlighting the Sega vs Nintendo approaches to violence.

companies

Rebellion Developments

The Oxford-based studio founded by the Kingsley brothers that acquired legendary comic publisher 2000 AD and built franchises including Sniper Elite and Zombie Army.

games

Sensible Soccer

Sensible Software stripped football to its essence—tiny players, aftertouch, and pure competitive joy.

games

Shin Megami Tensei

Atlus's *Shin Megami Tensei* series offered darker, more mature JRPGs where players recruit demons, make moral choices, and navigate post-apocalyptic Tokyo.

games

Shining Force

Shining Force brought tactical RPG battles to the Mega Drive, combining Fire Emblem-style grid combat with explorable towns and a diverse army of recruitable characters.

games

Super Mario Land 2: 6 Golden Coins

Nintendo R&D1's *Super Mario Land 2* expanded Game Boy Mario with larger sprites, non-linear world selection, and the villainous debut of Wario.

techniques

Texture Mapping

Texture mapping wraps 2D images onto 3D surfaces, adding visual detail to polygonal models without the geometric complexity that would otherwise be required.

Birth

Tomonobu Itagaki born

Dead or Alive's provocateur

companies

Treasure

Treasure was founded by ex-Konami developers who created intense, inventive action games including Gunstar Heroes, Ikaruga, and Guardian Heroes with technical brilliance and creative design.

techniques

Unit Pathfinding

Unit pathfinding algorithms determine how game units navigate terrain, with RTS games demanding solutions that scale to hundreds of units finding optimal routes simultaneously.

1993

29 events
games

Aladdin (Genesis)

Virgin Games' 1993 Genesis platformer featuring actual Disney animator involvement, creating one of the most visually stunning 16-bit games and the definitive licensed game template.

techniques

BSP Trees

Binary Space Partitioning trees enabled Doom's impossible 3D by pre-calculating visibility, determining which surfaces could see which others to eliminate overdraw.

games

Cadillacs and Dinosaurs

Cadillacs and Dinosaurs brought the Xenozoic Tales comic to arcades, combining classic Capcom beat-em-up action with dinosaurs, muscle cars, and environmental themes.

games

Cannon Fodder

Sensible Software's controversial action game combined accessible squad tactics with an anti-war message, remembered as much for its poppy controversy as its addictive gameplay.

companies

Clickteam

The company founded by François Lionet after AMOS, creating Klik & Play, The Games Factory, and Fusion - continuing the mission of accessible game development.

culture

Congressional Hearings 1993

The US Senate hearings that examined violence in video games, using Mortal Kombat and Night Trap as examples, ultimately forcing the industry to create the ESRB rating system.

games

Day of the Tentacle

Day of the Tentacle sent three friends across American history to stop a purple tentacle's world domination, delivering LucasArts' most inventive puzzle design and sharpest writing.

games

Doom

Doom didn't invent the first-person shooter, but it perfected and popularised the genre, spreading across office networks and defining PC gaming.

Closed

Epyx closes

Epyx (1978–1993)

games

FIFA

FIFA leveraged official licenses and annual iterations to dominate football gaming commercially, becoming EA's most valuable sports franchise despite gameplay debates.

games

Gunstar Heroes

Gunstar Heroes announced Treasure's arrival with relentless action, combinable weapons, and technical wizardry that pushed the Mega Drive far beyond its assumed limits.

techniques

Model 2

Sega's Model 2 arcade board delivered unprecedented texture-mapped 3D graphics, powering Daytona USA, Virtua Fighter 2, and other titles that defined mid-90s arcades.

games

Myst

Myst dropped players onto a mysterious island with no instructions, selling millions of copies and proving that atmospheric puzzle games could find mainstream audiences.

companies

NanaOn-Sha

NanaOn-Sha created PaRappa the Rapper and other rhythm games under Masaya Matsuura's direction, establishing a distinctive style of musical game design.

games

NBA Jam

NBA Jam abandoned basketball simulation for two-on-two arcade mayhem with impossible dunks, burning basketballs, and commentary that entered the cultural lexicon.

games

NHL '94

NHL '94 achieved sports game balance that kept players returning decades later, with responsive controls, the one-timer mechanic, and gameplay that transcended its era.

techniques

RenderWare

Criterion's RenderWare provided cross-platform 3D graphics middleware that powered *Grand Theft Auto*, *Burnout*, and hundreds of other games.

games

Sam & Max Hit the Road

Sam & Max Hit the Road followed a dog detective and hyperkinetic rabbity thing across American roadside attractions, delivering surreal comedy through LucasArts' refined adventure formula.

games

Samurai Shodown

Samurai Shodown emphasised single decisive strikes over combo chains, creating a tense, methodical fighting game set in feudal Japan with distinctive SNK artistry.

games

Secret of Mana

Secret of Mana delivered real-time combat with three-player co-op on SNES, combining action gameplay with RPG progression in a vibrant world of Mana and ancient civilisation.

games

Skidmarks

Acid Software's top-down racing game that proved Blitz Basic could produce commercial hits, featuring split-screen multiplayer and satisfying physics.

companies

Sony Computer Entertainment

Sony entered gaming with the PlayStation and fundamentally transformed the industry, making console gaming mainstream entertainment for adults.

games

Star Fox

Nintendo's 1993 SNES rail shooter that used the custom Super FX chip to bring filled polygon 3D to consoles, created in partnership with Argonaut.

techniques

Super FX Chip

The Super FX chip embedded a RISC processor in SNES cartridges, enabling polygon graphics and establishing the concept of hardware-accelerated console gaming.

games

Syndicate

Syndicate combined real-time tactics with cyberpunk atmosphere, letting players control a squad of augmented agents in missions of corporate warfare.

games

The 7th Guest

Trilobyte's haunted house puzzle game showcased CD-ROM technology with full-motion video and helped establish the multimedia PC era.

games

The Chaos Engine

The Chaos Engine combined top-down shooting with character selection and cooperative play in a Victorian steampunk world, showcasing the Bitmap Brothers' design excellence.

games

The Legend of Zelda: Link's Awakening

Link's Awakening brought Zelda's exploration to Game Boy with a surreal island setting, memorable characters, and a bittersweet narrative that transcended hardware limitations.

games

Virtua Fighter

Virtua Fighter pioneered 3D polygon fighting games with realistic martial arts, spawning a genre and establishing Sega's arcade dominance in the early 1990s.

1994

39 events
games

Beneath a Steel Sky

Revolution Software's 1994 point-and-click adventure set in a dystopian Australian future, featuring art by Watchmen's Dave Gibbons and later released free on GOG.com.

Birth

Chris Metzen born

Blizzard's voice

Birth

Chris Sawyer born

Assembly language master

Closed

Commodore closes

Commodore (1954–1994)

games

Daytona USA

Daytona USA delivered exhilarating arcade stock car racing with the Model 2's texture-mapped graphics and an unforgettable soundtrack that players sang along to.

games

Donkey Kong Country

Rare's Donkey Kong Country brought pre-rendered 3D graphics to the SNES, revitalising both the aging console and Nintendo's forgotten ape with stunning visuals and tight platforming.

games

EarthBound

EarthBound rejected fantasy conventions for suburban America, pizza deliveries, and psychic kids, hiding emotional depth beneath absurdist humour and influencing indie RPGs for decades.

culture

ESRB

The Entertainment Software Rating Board, created in 1994 after congressional hearings on game violence, which established industry self-regulation and prevented government censorship.

companies

Frontier Developments

David Braben's Frontier Developments carried forward the *Elite* legacy while building simulation games and theme park management titles.

culture

Game Ratings

Game ratings systems emerged from controversy over video game violence, establishing age classifications that informed parents and shaped how games were marketed and sold.

companies

Insomniac Games

Insomniac Games created Spyro and Ratchet & Clank for PlayStation before expanding to multiplatform development with Spider-Man and other action titles.

Closed

Irem closes

Irem (1974–1994)

In Memoriam

Jay Miner dies

Jay Miner (1932–1994)

Birth

Katsuhiro Harada born

Tekken's voice

games

Killer Instinct

Killer Instinct combined pre-rendered graphics with an innovative combo system, creating Rare's answer to the fighting game boom with spectacular audio-visual presentation.

Closed

MOS Technology closes

MOS Technology (1969–1994)

companies

Nazca Corporation

Nazca Corporation created Metal Slug for the Neo Geo, delivering exceptional 2D animation and run-and-gun gameplay before being absorbed into SNK.

companies

Neversoft

Neversoft created the Tony Hawk's Pro Skater series that defined extreme sports gaming before transitioning to Guitar Hero and eventually merging into Infinity Ward.

systems

PlayStation

Sony's PlayStation transformed gaming through CD-ROM capacity, third-party support, and marketing that made consoles mainstream adult entertainment.

hardware

PlayStation Hardware

The original PlayStation's hardware combined a 32-bit MIPS CPU with custom graphics processing, enabling 3D gaming that transformed the industry.

games

Puzzle Bobble

Puzzle Bobble transformed Bubble Bobble's dragons into a colour-matching shooter, creating an accessible puzzle format that spawned countless imitators.

hardware

Sega Saturn

Sega's Saturn excelled at 2D and sprite-based games but struggled with 3D, losing the 32-bit console war despite an impressive Japanese library.

companies

Sports Interactive

Sports Interactive developed Championship Manager before splitting to create Football Manager, producing the definitive football management simulation for three decades.

games

Super Metroid

Nintendo's *Super Metroid* refined the exploration-action formula to near perfection, becoming the template against which all Metroidvanias are measured.

games

System Shock

System Shock combined first-person action with RPG systems and environmental storytelling, creating the 'immersive sim' template that influenced Deus Ex, BioShock, and countless others.

companies

Team Andromeda

Team Andromeda developed the Panzer Dragoon series exclusively for Sega Saturn, creating one of gaming's most distinctive and atmospheric franchises before disbanding.

games

Tekken

Tekken brought accessible 3D fighting to arcades and PlayStation, with limb-based controls and juggle combos that created an alternative to Virtua Fighter's technical demands.

games

Tempest 2000

In 1994 Jeff Minter reimagined Atari’s vector shooter for the Jaguar, delivering a rave-worthy soundtrack and hypnotic visuals.

games

The King of Fighters

The King of Fighters united SNK's fighting game universes into team-based tournaments, creating an annual franchise with deep mechanics beloved by competitive players.

games

Theme Park

Theme Park put players in charge of designing and managing an amusement park, balancing ride construction, staff management, and guest happiness.

Closed

Toaplan closes

Toaplan (1984–1994)

Birth

Todd Howard born

Bethesda's visionary

games

Transport Tycoon

Chris Sawyer's *Transport Tycoon* let players build transport empires across procedural landscapes, inspiring dedicated fans who maintain the game to this day.

games

Virtua Cop

Sega's 1994 arcade light gun game that pioneered 3D graphics in the genre and introduced target prioritisation mechanics.

games

Warcraft: Orcs & Humans

Warcraft brought real-time strategy to fantasy, establishing Blizzard's flagship universe with humans versus orcs warfare and accessible multiplayer competition.

games

Wario Land: Super Mario Land 3

Wario Land transformed Mario's antagonist into a playable anti-hero, replacing precision platforming with treasure hunting and shoulder-charging through a greedy adventure.

games

X-COM: UFO Defense

MicroProse's 1994 strategy masterpiece that combined turn-based tactical combat with strategic base management, creating one of gaming's most influential and beloved franchises.

games

X-COM: UFO Defense

X-COM combined base building, resource management, and tense turn-based tactics in a fight against alien invasion that spawned a legendary strategy franchise.

World

Nelson Mandela elected President of South Africa

Nelson Mandela becomes South Africa's first Black president after the country's first fully democratic election, ending apartheid.

1995

26 events
companies

BioWare

BioWare defined modern Western RPGs through companion relationships, moral choices, and cinematic presentation in Baldur's Gate, Knights of the Old Republic, and Mass Effect.

companies

Cavedog Entertainment

Cavedog Entertainment created Total Annihilation, pushing RTS toward unprecedented scale before parent company GT Interactive's collapse ended the studio's promising trajectory.

Birth

Chris Avellone born

RPG's dark poet

games

Chrono Trigger

Chrono Trigger assembled Square's dream team to create the definitive JRPG—time travel done right, multiple endings earned, and combat that respected players' intelligence.

games

Comix Zone

Comix Zone trapped its creator inside his own comic, with gameplay moving between panels, tearing paper for weapons, and fighting drawn enemies in a stylish beat-em-up.

games

Command & Conquer

Command & Conquer popularised real-time strategy with accessible base-building, resource harvesting, and FMV cutscenes that brought personality to warfare.

companies

Creatures Inc.

Creatures Inc. co-owns the Pokémon franchise alongside Nintendo and Game Freak, developing spin-off games and managing the trading card game.

Closed

Domark closes

Domark (1984–1995)

companies

Ensemble Studios

Ensemble Studios created the Age of Empires series, delivering historical RTS excellence for Microsoft before closure in 2009 despite consistent critical and commercial success.

games

Full Throttle

Full Throttle put players in the leather jacket of biker gang leader Ben, framed for murder in a stylish adventure that prioritised atmosphere and attitude over puzzle complexity.

companies

Harmonix

Harmonix created the Western rhythm game phenomenon with Guitar Hero and Rock Band before transitioning through multiple acquisitions while maintaining their musical focus.

Birth

Ken Levine born

BioShock's architect

Closed

LJN closes

LJN (1970–1995)

techniques

Motion Capture

Motion capture recorded real human movement for game animation, enabling realistic character motion in sports games, fighting games, and cinematic action titles.

games

Panzer Dragoon

Panzer Dragoon combined rail-shooter action with a haunting post-apocalyptic world, establishing one of the Saturn's most distinctive franchises through atmosphere and artistry.

games

Rayman

Rayman introduced Ubisoft's mascot through gorgeous 2D animation and challenging platforming, evolving from solo adventure to cooperative chaos.

companies

Remedy Entertainment

The Finnish game studio founded by members of the legendary demo group Future Crew, creators of Max Payne, Alan Wake, and Control - embodying the scene-to-studio pipeline.

games

Sega Rally Championship

Sega Rally Championship introduced surface-dependent handling to racing games, with tyres responding differently to asphalt, gravel, and mud in genre-defining rally action.

games

Suikoden

Suikoden adapted the classical Chinese novel's structure to JRPG form, tasking players with recruiting 108 characters to build an army and headquarters against tyranny.

games

Tales of Phantasia

Tales of Phantasia pioneered real-time JRPG combat with the Linear Motion Battle System, launching a franchise that would span decades with its action-focused approach.

companies

Team Ninja

Team Ninja developed Dead or Alive and revived Ninja Gaiden under Tomonobu Itagaki before expanding into collaborative projects with other franchises.

Birth

Tetsuya Takahashi born

Xeno series architect

games

Time Crisis

Namco's revolutionary 1995 light gun game that introduced the cover mechanic, transforming arcade shooters into tactical experiences.

games

Vectorman

Vectorman brought pre-rendered 3D graphics to the Mega Drive through a robot hero made of spheres, showcasing impressive visuals in Sega's battle against the next generation.

games

WipEout

WipEout combined futuristic anti-gravity racing with designer aesthetics and electronic music, establishing PlayStation's identity as the cool gamer's platform.

games

Worms

Worms transformed artillery games into a cultural phenomenon, combining destructible terrain, creative weapons, and squeaky-voiced invertebrates into multiplayer mayhem.

1996

32 events
techniques

Analogue Control

Analogue sticks replaced binary d-pads with pressure-sensitive input, enabling smooth 3D movement and camera control that became standard for console gaming.

companies

Black Isle Studios

Black Isle Studios delivered Fallout 2, Planescape: Torment, and Icewind Dale before Interplay's collapse scattered its talent across the industry.

companies

Black Isle Studios

Black Isle Studios produced the greatest Western RPGs of the late 1990s, including Fallout, Planescape: Torment, and Icewind Dale, before Interplay's collapse scattered their talent.

games

Broken Sword

Revolution Software's *Broken Sword* series revived point-and-click adventures with globetrotting mysteries, witty dialogue, and hand-drawn animation.

games

Command & Conquer: Red Alert

Red Alert reimagined World War II with Tesla coils and time travel, delivering faster gameplay and the iconic Hell March soundtrack while spawning its own beloved sub-series.

games

Crash Bandicoot

Crash Bandicoot delivered tight 3D platforming through linear obstacle courses, positioning the spinning marsupial as PlayStation's answer to Mario and Sonic.

companies

Criterion Games

Criterion Games pioneered spectacular crash physics with Burnout before taking over Need for Speed, demonstrating technical innovation in arcade racing.

games

Dead or Alive

Tecmo's *Dead or Alive* introduced reversals and holds to fighting games, creating a rock-paper-scissors flow that distinguished it from competitors.

games

Diablo

Diablo distilled dungeon crawling to its addictive essence—click enemies, collect loot, descend deeper—creating an action RPG template that spawned an entire genre.

games

Duke Nukem 3D

Duke Nukem 3D brought personality to first-person shooters with its wisecracking hero, interactive environments, and level design set in recognisable real-world locations.

companies

Ion Storm

Ion Storm's Austin studio delivered Deus Ex and Thief sequels while the Dallas office imploded around Daikatana, demonstrating how team culture matters more than resources.

games

Mario Kart 64

Mario Kart 64 brought kart racing to 3D with four-player split-screen multiplayer that made it a defining social experience of the Nintendo 64 era.

Birth

Masaya Matsuura born

PaRappa's creator

games

Metal Slug

Metal Slug delivered exquisitely animated run-and-gun action on Neo Geo hardware, combining Contra-style gameplay with cartoon visuals, vehicle combat, and dark military humour.

culture

Modding to Industry

The career pipeline where game modders parlayed successful mods into professional careers, with Counter-Strike, Team Fortress, and DOTA creators hired or acquired by major studios.

Closed

Nazca Corporation closes

Nazca Corporation (1994–1996)

systems

Nintendo 64

Nintendo's 64-bit console delivered groundbreaking 3D experiences with four controller ports that made it the definitive couch multiplayer machine.

games

PaRappa the Rapper

PaRappa the Rapper pioneered the modern rhythm game with call-and-response gameplay and paper-thin visual style that influenced a generation of music games.

games

Persona

Persona spun off from Shin Megami Tensei to explore teenage identity through Jungian psychology, blending dungeon crawling with social simulation in modern Japanese settings.

games

Pokemon

Pokemon created a global phenomenon through monster collection, strategic battling, and social trading that transcended gaming into multimedia dominance.

games

Pokémon Red & Blue

Pokémon Red and Blue created a global phenomenon through monster collection, trading via link cable, and version exclusives that made social play essential.

techniques

Pre-Rendered Backgrounds

Pre-rendered backgrounds provided detailed 2D imagery behind 3D characters, allowing PlayStation-era games to display visual complexity impossible in real-time rendering.

games

Quake

Quake brought true 3D graphics and online multiplayer to first-person shooters, establishing the technological and competitive foundations that define the genre today.

games

Resident Evil

Resident Evil codified survival horror with fixed camera angles, limited resources, and the Spencer Mansion's interconnected puzzles, creating a genre that terrified millions.

techniques

Rhythm Matching

Rhythm matching games judged player inputs against musical timing, creating a gameplay format that turned music appreciation into active participation.

games

Super Mario 64

Super Mario 64 invented 3D platforming with its revolutionary analogue control, dynamic camera system, and open-ended level design that gave players unprecedented freedom of movement.

techniques

Tank Controls

Tank controls moved characters relative to their facing direction rather than the camera, solving fixed-camera consistency problems while creating the distinctive stiff movement of survival horror.

Closed

Technos Japan closes

Technos Japan (1981–1996)

games

The House of the Dead

Sega's 1996 arcade horror shooter that combined B-movie zombie aesthetics with light gun gameplay, spawning a beloved franchise.

games

Tomb Raider

Tomb Raider sent Lara Croft exploring ancient tombs with athletic platforming and puzzle-solving, creating gaming's first female icon and defining 3D action-adventure.

Closed

US Gold closes

US Gold (1984–1996)

companies

Valve Corporation

Valve transformed from Half-Life developer into gaming's dominant digital distributor, creating Steam while producing landmark titles like Portal, Left 4 Dead, and Dota 2.

1997

24 events
games

Age of Empires

Age of Empires brought historical civilisations to real-time strategy, spanning Stone Age to Iron Age while teaching players history through gameplay.

games

Beatmania

Beatmania created the rhythm game arcade phenomenon with its DJ controller interface, spawning Konami's Bemani division and influencing music games worldwide.

companies

Bemani

Bemani developed Konami's rhythm game empire including Beatmania, Dance Dance Revolution, and Guitar Freaks, dominating Japanese arcades through dedicated music gaming.

games

Castlevania: Symphony of the Night

Symphony of the Night transformed Castlevania from linear action to RPG-infused exploration, co-defining the metroidvania genre with its interconnected castle.

techniques

Cel Shading

Cel shading renders 3D graphics with flat colours and hard edges, mimicking hand-drawn animation and creating distinctive visual styles.

hardware

DualShock

Sony's DualShock controller combined dual analog sticks with rumble feedback, establishing the modern gamepad template still used today.

games

Dungeon Keeper

Bullfrog's 1997 strategy game that inverted the RPG formula—you played the villain, building dungeons to thwart heroic adventurers.

culture

Esports Origins

How competitive gaming evolved from LAN party tournaments through early leagues like CPL to the billion-dollar esports industry - tracing the path from Doom deathmatches to professional gaming.

games

Fallout

Fallout dropped players into an irradiated wasteland with unprecedented freedom, letting them talk, fight, or sneak through a retrofuturistic world shaped by their choices.

games

Final Fantasy Tactics

Square's tactical RPG combined isometric grid combat with a dense political narrative, becoming one of the PlayStation's most beloved strategy games.

games

Final Fantasy VII

Final Fantasy VII brought Japanese RPGs to Western mainstream audiences with cinematic FMV, a memorable cast, and an industrial fantasy world that sold millions of PlayStations.

games

GoldenEye 007

GoldenEye 007 proved first-person shooters could work on consoles, combining licensed gameplay with innovative multiplayer that defined countless gaming nights.

games

Gran Turismo

Gran Turismo brought simulation racing to consoles with unprecedented car authenticity, physics modelling, and a license structure that taught players to drive before letting them race.

games

Grand Theft Auto

DMA Design's Grand Theft Auto established open-world crime gameplay from a top-down perspective, creating a controversial franchise that would reshape the industry.

In Memoriam

Gunpei Yokoi dies

Gunpei Yokoi (1941–1997)

companies

Irrational Games

Irrational Games combined first-person gameplay with literary ambitions, creating System Shock 2 and BioShock before closing in 2014 as Ken Levine pursued smaller-scale development.

companies

Lionhead Studios

Peter Molyneux's Lionhead Studios created Black & White and Fable, becoming synonymous with innovative game design and the gap between ambitious promises and delivered features.

companies

Relic Entertainment

Relic Entertainment pushed RTS boundaries with Homeworld's 3D space combat and Company of Heroes' tactical infantry, earning a reputation for innovation over iteration.

techniques

Rumble Pak

Nintendo's Rumble Pak added haptic feedback to gaming, letting players feel impacts, explosions, and terrain through controller vibration that became an industry standard.

games

Snake

Pre-installed on Nokia phones, *Snake* became one of the most-played games in history, demonstrating that compelling gameplay needs minimal technology.

games

Star Fox 64

Star Fox 64 delivered cinematic rail-shooter action with full voice acting, branching paths, and the first Rumble Pak support, creating an endlessly quotable Nintendo classic.

games

Total Annihilation

Total Annihilation introduced true 3D terrain, streaming economy, and unprecedented unit counts, pushing RTS toward grand-scale conflict that StarCraft deliberately avoided.

Closed

Zenobi Software closes

Zenobi Software (1987–1997)

World

Princess Diana dies in Paris crash

The death of Diana, Princess of Wales, in a Paris car crash triggers unprecedented global mourning and media coverage.

1998

33 events
games

Baldur's Gate

Baldur's Gate revived computer RPGs with faithful AD&D rules, memorable companions, and an epic Forgotten Realms adventure that proved the genre could thrive on PC.

games

Banjo-Kazooie

Banjo-Kazooie refined the 3D platformer with charming characters, interconnected worlds, and a sprawling collectible hunt that showcased Rare's mastery of the genre.

Closed

Brøderbund closes

Brøderbund (1980–1998)

In Memoriam

Dan Bunten dies

Dan Bunten (1978–1998)

games

Dance Dance Revolution

Dance Dance Revolution transformed rhythm gaming into physical performance, creating arcade spectacles and home fitness phenomena through its iconic dance pad interface.

hardware

Dance Mat

The floor-based controller that turned rhythm games into physical exercise, defining the Dance Dance Revolution phenomenon.

games

F-Zero X

F-Zero X prioritised performance over visual fidelity, delivering 30 vehicles racing at 60fps with aggressive AI and a death-defying sense of speed.

Closed

Galoob closes

Galoob (1957–1998)

games

Grim Fandango

Grim Fandango merged film noir with Día de los Muertos mythology in a 3D adventure following travel agent Manny Calavera through the Land of the Dead.

games

Half-Life

Half-Life transformed first-person shooters through seamless storytelling, scripted sequences, and intelligent AI, proving the genre could deliver cinematic experiences without cutscenes.

techniques

Havok

Havok physics engine brought realistic rigid body dynamics to games, becoming the industry standard for physical simulation in the 2000s and beyond.

companies

Hitmaker

Sega's Hitmaker studio (formerly AM3) created *Crazy Taxi*, *Virtua Tennis*, and other arcade classics that defined late-1990s coin-op gaming.

companies

IO Interactive

Danish studio IO Interactive created the *Hitman* series, defining the stealth sandbox genre with meticulous level design and dark humour.

games

Metal Gear Solid

Metal Gear Solid reinvented stealth gaming with cinematic presentation, codec conversations, and fourth-wall-breaking moments that made players feel like action movie protagonists.

hardware

NAOMI

Sega's NAOMI arcade board shared Dreamcast architecture, enabling arcade-perfect home ports and efficient cross-platform development.

Closed

Ocean Software closes

Ocean Software (1983–1998)

techniques

Physics Engines

Physics engines simulate physical behaviour in games, from rigid body dynamics to fluid simulation, enabling realistic object interaction.

companies

Polyphony Digital

Polyphony Digital created Gran Turismo and established simulation racing as a console genre, becoming one of Sony's most technically accomplished first-party studios.

techniques

Ragdoll Physics

Ragdoll physics simulated realistic body reactions to impacts, replacing canned death animations with dynamic, unpredictable, and often darkly comedic results.

companies

Retro Studios

Retro Studios rescued Metroid with Prime, translating the 2D exploration formula into acclaimed first-person action under Nintendo's guidance.

companies

Rockstar Games

Rockstar Games publishes Grand Theft Auto, Red Dead Redemption, and other industry-defining open-world titles through its network of studios worldwide.

hardware

Sega Dreamcast

Sega's final console launched with online gaming, visual memory units, and arcade-perfect ports, but couldn't survive the PlayStation 2 onslaught.

games

Soul Calibur

Soul Calibur perfected 3D weapon-based fighting with eight-way movement and the Dreamcast port that many consider the greatest launch title in console history.

games

Spyro the Dragon

Spyro the Dragon offered open 3D worlds to explore, combining flame breath, charging attacks, and gem collecting in a family-friendly platformer that showcased PlayStation's capabilities.

companies

Starbreeze Studios

Swedish developer Starbreeze created *The Chronicles of Riddick* and *Payday*, demonstrating that licensed games could achieve genuine excellence.

games

StarCraft

StarCraft delivered three radically different factions in perfect balance, creating an esports phenomenon that dominated competitive gaming for over a decade.

Closed

Team Andromeda closes

Team Andromeda (1994–1998)

games

The Legend of Zelda: Ocarina of Time

Ocarina of Time translated Zelda into 3D with revolutionary Z-targeting, context-sensitive controls, and a time-spanning narrative that set the template for 3D action-adventure games.

games

Thief: The Dark Project

Thief invented the first-person stealth genre, making shadows, sound, and patience more important than combat in a dark fantasy world of guards, monsters, and valuable loot.

companies

Troika Games

Troika Games created Arcanum, Temple of Elemental Evil, and Vampire: Bloodlines—three deeply ambitious RPGs that earned cult followings but commercial failure, leading to closure in 2005.

companies

United Game Artists

United Game Artists developed music-driven experiences like Space Channel 5 and Rez under Tetsuya Mizuguchi's direction, pioneering the fusion of rhythm and gameplay.

games

Unreal

Unreal showcased unprecedented visual technology with vast outdoor environments, coloured lighting, and detailed textures that pushed PC gaming into a new graphical era.

games

Xenogears

Xenogears fused giant robot combat with Jungian psychology, Gnostic mythology, and questions about God, consciousness, and human nature—ambitious beyond its troubled production.

1999

26 events
Closed

Ape Inc. closes

Ape Inc. (1989–1999)

companies

Arkane Studios

Arkane Studios kept immersive sim design alive when publishers abandoned the genre, delivering Dishonored, Prey, and Deathloop while maintaining creative integrity under corporate ownership.

games

Counter-Strike

A *Half-Life* mod became gaming's defining tactical shooter, spawning a competitive scene that helped establish esports as we know it.

games

Crazy Taxi

Crazy Taxi combined frantic arcade driving with time-pressure gameplay and an unforgettable punk soundtrack, becoming one of Dreamcast's most recognisable titles.

games

Garou: Mark of the Wolves

Garou: Mark of the Wolves refined SNK's fighting game craft into a competitive masterpiece with the T.O.P. system and Just Defend mechanics beloved by enthusiasts.

Closed

Gremlin Graphics closes

Gremlin Graphics (1984–1999)

games

Homeworld

Homeworld brought real-time strategy into three dimensions with a persistent fleet, haunting atmosphere, and the emotional journey of a civilisation seeking its origins.

companies

Monolith Soft

Monolith Soft was founded by Xenogears veterans to pursue ambitious JRPGs, eventually becoming a Nintendo subsidiary creating Xenoblade Chronicles and supporting Zelda development.

systems

Neo Geo Pocket Color

SNK's 1999 handheld featuring the best portable D-pad ever made and excellent fighting games, cut short by SNK's bankruptcy despite critical acclaim.

games

Planescape: Torment

Planescape: Torment asked 'What can change the nature of a man?' and delivered gaming's most celebrated narrative through an immortal protagonist exploring questions of identity and mortality.

games

Pokémon Gold & Silver

Pokémon Gold and Silver expanded the formula with day/night cycles, breeding, and a post-game return to Kanto that doubled the adventure's scope.

Birth

Raphaël Colantonio born

Arkane's founder

In Memoriam

Roberta Williams dies

Roberta Williams (1980–1999)

games

RollerCoaster Tycoon

RollerCoaster Tycoon let players build elaborate theme parks with custom coasters, achieving remarkable depth through code written entirely in assembly language by one developer.

games

RollerCoaster Tycoon

RollerCoaster Tycoon let players design theme parks with intricate coaster construction, all coded in assembly language by one developer.

Closed

Sensible Software closes

Sensible Software (1986–1999)

games

Shenmue

Shenmue created an unprecedented living world with day/night cycles, weather systems, and NPC schedules, pioneering open-world design at enormous cost to Sega.

Closed

Sierra On-Line closes

Sierra On-Line (1979–1999)

games

Silent Hill

Silent Hill shifted survival horror from action to atmosphere, using fog, radio static, and psychological terror to create dread that lingered long after the game ended.

culture

Sony vs Connectix

The 1999-2000 lawsuit where Sony's attempt to shut down the Virtual Game Station emulator backfired, establishing the legality of console emulation through reverse engineering.

games

Space Channel 5

Space Channel 5 blended rhythm gameplay with 1960s retro-futurism, creating a stylish musical experience that epitomised Dreamcast's creative experimentation.

games

System Shock 2

System Shock 2 merged RPG systems with survival horror aboard a derelict starship, influencing BioShock and establishing the template for narrative-driven immersive sims.

games

Tony Hawk's Pro Skater

Tony Hawk's Pro Skater transformed skateboarding into accessible gaming with intuitive trick systems, iconic level design, and soundtracks that defined a generation.

culture

Tool-Assisted Speedrun (TAS)

Speedruns created using emulator tools like frame advance and save states, demonstrating theoretical perfect play impossible for humans but entertaining and educational to watch.

Closed

Williams Electronics closes

Williams Electronics (1974–1999)

World

Y2K preparations reach fever pitch

The world prepares for potential computer chaos as the year 2000 approaches, highlighting society's dependence on software.